Morathi (Sulephet)The mother of the Witch King is more than a match for most other magic-users on the field.
Morathi, the Hag Sorceress of Ghrond and First of the Hag Queens, is the mother of Malekith and one-time consort of Aenarion, who rescued her from a warband of Slaanesh in the days of the first Chaos invasion, before the Sundering. She is not only the lone Witch Elf allowed to use Dark Magic but is also one of the most powerful magic-users in the world, rivalling perhaps even Nagash the Great Necromancer, the Lords of Change, and Teclis of Ulthuan. She has struck Daemonic pacts with many vile and disturbing forces, and can unleash the terrible power of Chaos upon those who displease her. Morathi's entire existence has been one of scheming and manipulation. Who knows how many of Aenarion's darker deeds sprang from seeds she planted within his mind, or how the history of the Elves might have been different if he had not taken her as his wife. Yet for all her beauty, she was ultimately spurned by the Phoenix King. Heartbroken, Morathi swore that if her husband could no longer rule the Elves, her son would do so in his place. Since that day, Morathi has pursued that goal with supernatural determination, spending millennia teaching Malekith all she knows of statecraft and magic, and working tirelessly to maintain his grip on Naggaroth's throne.
Unit NameMorathi (Sulephet)
Main Unit Keywh2_main_def_cha_morathi_1
Land Unit Keywh2_main_def_cha_morathi_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost1150
├ Melee Weaponwh2_main_def_morathi_staff
├ Melee Damage Base100
├ Melee Damage Ap240
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants15
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh2_main_def_infantry_hero_fast_blood
├ Man Speed43
├ Man Health8
├ Bonus Hit Points4560
├ Mount Entitywh_main_flying_pegasus_hero_blood
├ Mount Speed65
└ Mount Health8
Leadership (Base Morale)85
- Greater Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
- Enchanting Beauty
Morathi's strange, magical allure enchants opponents, making them question their loyalties and allegiances.
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.