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HomeHome / Total War: WARHAMMER II / Cult of Pleasure / Units / Khainite Assassin
Khainite Assassin Cult of PleasureCult of Pleasure Command

Khainite Assassin

As swift as the wind, dark as the shadows, deadly as a thousand blades.

Assassins are masters of a subtle and murderous magic, trained from infancy to be the chosen warriors of Khaine. They move silently and with a precision that surpasses even the standards of other Elves. Blindfolded, an Assassin can walk sure-footedly across the spears of an embattled phalanx, or strike a precise flurry of blows so that each cut exploits a different weakness of armour or flesh. Assassins are also masters of using poison, and they coat their weapons in a variety of toxins - some are deadly, others paralyse or stupefy their victim. One scratch from some of these poisons is enough to send a man into agonising paroxysms as his nerves burn, his heart explodes or his bones crack and shatter. Assassins take great pleasure in the awful demises of their victims and often keep prisoners alive for many days. Often, they extract confessions and information from captives much more quickly than the crude tortures used by other Naggarothi interrogators.

Khainite Assassin

Unit Name

Khainite Assassin

Main Unit Key

wh2_main_def_cha_khainite_assassin_0

Land Unit Key

wh2_main_def_cha_khainite_assassin_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid Weapon Specialist

Naval Unit Group

Hybrid Weapon Specialist

Soldiers

1

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

700

Recruitment Cost

1000

Upkeep Cost

250

Missile Damage

180

├ Missile Weapon

wh2_main_def_handbow_bolt_khainite_assassin

├ Projectile

wh2_main_def_handbow_bolt_khainite_assassin

├ Missile Damage

140

├ Missile Ap Damage

40

└ Base Reload Time

5

Accuracy

10

Range

70

Reload

10

Shots Per Minute

13.3

Ammunition

50

Melee Attack

70

Weapon Strength (Weapon Damage)

350

├ Melee Weapon

wh2_main_def_khainite_assassin

├ Melee Damage Base

230

├ Melee Damage Ap

120

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

42

├ Base Defence

42

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

3688

├ Man Entity

wh2_main_def_infantry_hero_fast_blood_khainite_assassin

├ Man Speed

43

├ Man Health

8

└ Bonus Hit Points

3680

Leadership (Base Morale)

65

Abilities

  • Assassin's Trophy
    It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
  • Black Lotus
    This poison contains a powerful narcotic and drives its victims to delusional insanity.
  • Dark Venom
    A victim of Dark Venom knows only a drawn-out and agonising death.
  • Murderous Mastery
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Stalk
    This unit can move hidden in any terrain.
  • Good Against Gates
    Doors and gates all across the world fear the Khainite Assassin's assortment of lock picks and acid vials.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
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