The Flock of Djaf (Carrion)
The keen eyes of Djaf’s Carrion can spot a meal - or an artillery target - over great distances.Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.
Unit Name The Flock of Djaf (Carrion) |
Main Unit Key wh2_dlc09_tmb_mon_carrion_ror |
Land Unit Key wh2_dlc09_tmb_mon_carrion_ror |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying War Beasts |
Naval Unit Group Flying War Beasts |
Soldiers 10 |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Cost 500 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Melee Attack 38 |
60 |
├ Melee Weapon wh2_cld09_tmb_carrion_ror |
├ Melee Damage Base 15 |
├ Melee Damage Ap 45 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
46 |
├ Base Defence 46 |
├ Shield none |
└ Shield Defence 0 |
45 |
├ Armour wh2_main_body_45 |
├ Armour Defence 45 |
└ Shield Armour 0 |
540 |
├ Man Entity wh2_dlc09_tmb_flying_carrion_ror |
├ Man Speed 80 |
├ Man Health 8 |
└ Bonus Hit Points 532 |
Leadership (Base Morale) 50 |
Abilities
- Death from Above
It’s raining death! A deadly rain of skulls comes down with bone-shattering force, sending lethal splinters flying in all directions. - Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. - Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
- {{tr:wh2_dlc09_undead_description}}
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |