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HomeHome / Total War: WARHAMMER II / Followers of Nagash / Units / The Flock of Djaf (Carrion)
The Flock of Djaf (Carrion) Followers of NagashFollowers of Nagash Melee Infantry

The Flock of Djaf (Carrion)

The keen eyes of Djaf’s Carrion can spot a meal - or an artillery target - over great distances.

Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.

The Flock of Djaf (Carrion)

Unit Name

The Flock of Djaf (Carrion)

Main Unit Key

wh2_dlc09_tmb_mon_carrion_ror

Land Unit Key

wh2_dlc09_tmb_mon_carrion_ror

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying War Beasts

Naval Unit Group

Flying War Beasts

Soldiers

10

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

500

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

38

Weapon Strength (Weapon Damage)

60

├ Melee Weapon

wh2_cld09_tmb_carrion_ror

├ Melee Damage Base

15

├ Melee Damage Ap

45

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

46

├ Base Defence

46

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_body_45

├ Armour Defence

45

└ Shield Armour

0

Health

540

├ Man Entity

wh2_dlc09_tmb_flying_carrion_ror

├ Man Speed

80

├ Man Health

8

└ Bonus Hit Points

532

Leadership (Base Morale)

50

Abilities

  • Death from Above
    It’s raining death! A deadly rain of skulls comes down with bone-shattering force, sending lethal splinters flying in all directions.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
Recuitment Requirement
Maximum Number 1