Skeleton Archer ChariotFrom the chariot's elevated platform, archers are offered unparalleled opportunities to fire on the enemy.
The pride of a Tomb King's army is his charioteer legions. Their advance is heralded by a cloud of dust thrown high in the air as they drive across the sands. Moments later, units of these deadly machines crest the dunes, their wheels whirring as they careen towards their foe. The legions impact with bone-shattering force, wave after wave of chariots crushing bodies beneath heavy wheels as their Undead crew lay about the disorientated foe with lethal effect. Ever since their invention, chariots have been the chosen means of transport for the kings of Nehekhara. Upon awakening from their deathly slumbers, the Tomb Kings continue to lead their armies to war from atop these ancient machines. Not only does a chariot have an armoured carriage to protect them from harm as they slay their foes, it also provides an elevated platform, granting the Undead monarchs a superior view of the battlefield, enabling them to better witness the movements of enemy fortifications and direct their own troops to inflict the most damage.
Unit NameSkeleton Archer Chariot
Main Unit Keywh2_dlc09_tmb_veh_skeleton_archer_chariot_0
Land Unit Keywh2_dlc09_tmb_veh_skeleton_archer_chariot_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMissile Chariot
Naval Unit GroupMissile Chariot
Custom Battle Cost850
├ Missile Weaponwh2_dlc09_tmb_bow_chariot
├ Missile Damage16
├ Missile Ap Damage10
└ Base Reload Time6
Shots Per Minute11.1
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh2_dlc09_tmb_chariot
├ Melee Damage Base24
├ Melee Damage Ap10
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry12
├ Base Defence24
└ Shield Defence0
├ Armour Defence50
└ Shield Armour0
├ Man Entitywh2_dlc09_tmb_chariot_rider_bow_360
├ Man Speed33
├ Man Health8
├ Bonus Hit Points458
├ Mount Entitywh2_dlc09_tmb_cav_skeletal_steed_chariot
├ Mount Speed74
└ Mount Health8
Leadership (Base Morale)55
- Realm of Souls Tier 1
From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
- Realm of Souls Tier 2
The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
- Realm of Souls Tier 3
The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Occupied Elven Colony