Carrion"The Carrion of the Desert, whose mighty outstretched wings darken the sun on the day of slaughter."
Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.
Main Unit Keywh2_dlc09_tmb_mon_carrion_0
Land Unit Keywh2_dlc09_tmb_mon_carrion_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying War Beasts
Naval Unit GroupFlying War Beasts
Custom Battle Cost400
├ Melee Weaponwh2_cld09_tmb_carrion
├ Melee Damage Base30
├ Melee Damage Ap10
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence46
└ Shield Defence0
├ Armour Defence20
└ Shield Armour0
├ Man Entitywh2_dlc09_tmb_flying_carrion
├ Man Speed70
├ Man Health8
└ Bonus Hit Points202
Leadership (Base Morale)35
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.