Fell BatsFell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell bet bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scene of gore, they will fall upon the enemy battle line with bloodthirsty intent.
Unit NameFell Bats
Main Unit Keywh2_dlc09_tmb_mon_fell_bats
Land Unit Keywh2_dlc09_tmb_mon_fell_bats
Naval Unit Keywh_main_shp_transport
Land Unit GroupFlying War Beasts
Naval Unit GroupFlying War Beasts
Custom Battle Cost375
├ Melee Weaponwh_main_vmp_fell_bats
├ Melee Damage Base20
├ Melee Damage Ap2
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence44
└ Shield Defence0
├ Armour Defence0
└ Shield Armour0
├ Man Entitywh_main_flying_fell_bat_blood
├ Man Speed70
├ Man Health8
└ Bonus Hit Points62
Leadership (Base Morale)30
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.