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HomeHome / Total War: WARHAMMER II / Followers of Nagash / Units / Fell Bats
Fell Bats Followers of NagashFollowers of Nagash Melee Infantry

Fell Bats

Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.

With a body as long as a grown man, Fell Bats are a fearsome sight. They are darker than midnight and silent as death, even when in full flight. In fact, the only noises that Fell Bat makes on the hunt are horrible gobbling slurps when it sinks its distended mouth into living flesh. In truth, a Fell bet bears as much resemblance to an ordinary bat as a maddened lion does to a domestic cat. Those who have encountered them, and lived, tell how they hunt with unerring accuracy, swooping down to knock Knights from their saddles or pick off lone warriors unawares. Vampires view Fell Bats much as a Bretonnian Lord might his prized hunting falcons. Precious sweetmeats are offered to Fell Bats from the ramparts of the Vampire's fortress, but to harness an entire flock, a grander sacrifice must be made. A fresh victim, belly-slit and screaming, or a terrified messenger sent to run into the night with his eyes put out is more to their taste. Once they have the scene of gore, they will fall upon the enemy battle line with bloodthirsty intent.

Fell Bats

Unit Name

Fell Bats

Main Unit Key

wh2_dlc09_tmb_mon_fell_bats

Land Unit Key

wh2_dlc09_tmb_mon_fell_bats

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying War Beasts

Naval Unit Group

Flying War Beasts

Soldiers

60

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

375

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

14

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_vmp_fell_bats

├ Melee Damage Base

20

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

44

├ Base Defence

44

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

0

Health

70

├ Man Entity

wh_main_flying_fell_bat_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

62

Leadership (Base Morale)

30

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Requires Buildings
Fell Bats Lv. 0

(wh2_dlc09_tmb_arkhan_burial_mound)
Level 0

(wh2_dlc09_tmb_arkhan_burial_mound_2)
Level 1
Garrison Buildings
Fell Bats x 2

(wh2_dlc09_special_black_tower_of_arkhan)
Level 0
Faction Availability
The Eye of the Vortex