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HomeHome / Total War: WARHAMMER II / Followers of Nagash / Units / Blessed Legion of Phakth (Skeleton Archers)
Blessed Legion of Phakth (Skeleton Archers) Followers of NagashFollowers of Nagash Missile Infantry

Blessed Legion of Phakth (Skeleton Archers)

Existing only to serve, the Hawk-God’s blessed archers deliver his swift justice – a rain of death from above – long after their own lives have ended.

The Skeleton Archers of Nehekhara nock and loose volleys of arrows as they advance towards their foe without ever breaking stride. Raising their bows as one, the archers fire, reaching into quivers for another arrow before the first salvo has even reached the zenith of its trajectory. These Undead archers unleash great clouds of death that darken the sky moments before falling amidst the ranks of the enemy. Riders are pitched from mounts, and swathes of enemy infantry fall dead as bronze-tipped arrows rain down upon them and pierce their bodies. Skeleton Archers are unencumbered by the large, heavy shields of the Tomb King's other legions, allowing them the freedom needed to fire their long, curved bows. This leaves them with little protection against the swords and axes of their enemies, but any foe wishing them harm must first cross the killing ground, weathering a hailstorm of lethal arrows every step of the way. Only the most heavily armoured of foes can withstand such withering salvos. Less protected targets may instead turn and flee from the onslaught, but once an enemy has entered the sights of a Skeleton Archer, the Undead will not stop until their foes have been killed.

Blessed Legion of Phakth (Skeleton Archers)

Unit Name

Blessed Legion of Phakth (Skeleton Archers)

Main Unit Key

wh2_dlc09_tmb_inf_skeleton_archers_ror

Land Unit Key

wh2_dlc09_tmb_inf_skeleton_archers_ror

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

120

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

725

Recruitment Cost

0

Upkeep Cost

0

Missile Damage

11

├ Missile Weapon

wh2_dlc09_tmb_bow_skeleton_ror

├ Projectile

wh2_tmb_skeleton_arrow_ror

├ Missile Damage

10

├ Missile Ap Damage

1

└ Base Reload Time

8

Accuracy

10

Range

160

Reload

10

Shots Per Minute

8.3

Ammunition

22

Melee Attack

13

Weapon Strength (Weapon Damage)

20

├ Melee Weapon

wh2_dlc09_tmb_sword_short

├ Melee Damage Base

17

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

21

├ Base Defence

21

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_bone_30

├ Armour Defence

30

└ Shield Armour

0

Health

57

├ Man Entity

wh2_dlc09_tmb_skeleton_missile

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

49

Leadership (Base Morale)

40

Abilities

  • Realm of Souls Tier 1
    From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
  • Realm of Souls Tier 2
    The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
  • Realm of Souls Tier 3
    The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Armour-Sundering
    The armour-splitting attacks of this unit can significantly weaken the target's armour.
Recuitment Requirement
Maximum Number 1