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Custom Battle Units
- Lord (10)
- Hero (36)
- Melee Infantry (9)
- Missile Infantry (11)
- Melee Cavalry (1)
- Missile Cavalry (5)
- Shock Cavalry (6)
- Chariot (7)
- Field Artillery (7)
Lord | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Command / (wh2_dlc13_emp_cha_huntsmarshal_0) Huntsman General Veterans of many scouting parties, they are the most experienced among the Empire's elite Huntsmen, and therefore the best candidates to lead. |
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1 | 750 | 1000 | 250 | 43 | 360 | 30 | 40 | 45 | 3908 | 70 | ||||||||
2 |
Melee Infantry / Command / (wh_dlc03_emp_cha_boris_todbringer_0) Boris Todbringer Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 850 | 1000 | 250 | 60 | 430 | 45 | 50 | 140 | 4288 | 75 | ||||||||
3 |
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_1) Boris Todbringer (Barded Warhorse) Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 1100 | 1200 | 300 | 60 | 430 | 70 | 50 | 140 | 4900 | 75 | ||||||||
4 |
Cavalry / Command / (wh_dlc03_emp_cha_boris_todbringer_2) Boris Todbringer (Imperial Pegasus) Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 1350 | 1350 | 337 | 60 | 430 | 80 | 50 | 120 | 5200 | 75 | ||||||||
5 |
War Beast / Command / (wh_dlc03_emp_cha_boris_todbringer_3) Boris Todbringer (Imperial Griffon) Boris Todbringer is a man of singular action and determined purpose: to rid the forest of Khazrak's bestial scourge. |
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1 | 1600 | 1500 | 375 | 47 | 450 | 70 | 35 | 85 | 5604 | 75 | ||||||||
6 |
Melee Infantry / Command / (wh_main_emp_cha_general_0) General of the Empire The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 600 | 1000 | 250 | 55 | 430 | 40 | 45 | 120 | 4068 | 70 | ||||||||
7 |
Cavalry / Command / (wh_main_emp_cha_general_1) General of the Empire (Barded Warhorse) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 850 | 1200 | 300 | 55 | 430 | 65 | 45 | 140 | 4680 | 70 | ||||||||
8 |
Cavalry / Command / (wh_main_emp_cha_general_2) General of the Empire (Imperial Pegasus) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 1150 | 1350 | 337 | 55 | 430 | 80 | 45 | 120 | 4980 | 70 | ||||||||
9 |
War Beast / Command / (wh_main_emp_cha_general_3) General of the Empire (Imperial Griffon) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 1400 | 1400 | 375 | 47 | 450 | 70 | 30 | 85 | 5384 | 70 | ||||||||
10 |
Cavalry / Command / (wh_main_emp_cha_general_4) General of the Empire (Warhorse) The Lord commander wades into battle, cutting foes apart and setting an example for the rest of the army. |
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1 | 800 | 1100 | 275 | 55 | 430 | 65 | 45 | 120 | 4680 | 70 | ||||||||
Hero | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
11 |
Missile Infantry / Command / (wh2_pro07_emp_cha_wizard_death_0) Amethyst Wizard Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
12 |
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_1) Amethyst Wizard (Warhorse) Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
13 |
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_2) Amethyst Wizard (Imperial Pegasus) Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 650 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
14 |
Cavalry / Command / (wh2_pro07_emp_cha_wizard_death_3) Amethyst Wizard (Barded Warhorse) Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
15 |
Melee Infantry / Command / (wh2_pro08_neu_cha_felix) Felix Beholden by his drunken oath, Felix’s companionship with the Slayer brings him heroism and adventure, which he indulges in with ostensible reluctance! |
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1 | 800 | 800 | 0 | 50 | 380 | 35 | 55 | 70 | 4168 | 70 | ||||||||
16 |
Melee Infantry / Command / (wh2_pro08_neu_cha_gotrek) Gotrek Even the deadliest duels deny Gotrek the death he so craves, making him both the greatest and worst Dwarf Slayer there's ever been. |
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1 | 1200 | 1100 | 0 | 70 | 470 | 65 | 50 | 0 | 5902 | 100 | ||||||||
17 |
Missile Infantry / Command / (wh_dlc03_emp_cha_wizard_beasts_0) Amber Wizard The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 250 | 1000 | 250 | 50 | 300 | 12 | 13 | 20 | 3420 | 55 | ||||||||
18 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_1) Amber Wizard (Warhorse) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 450 | 1100 | 275 | 50 | 300 | 30 | 13 | 20 | 3848 | 55 | ||||||||
19 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_2) Amber Wizard (Barded Warhorse) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 500 | 1200 | 300 | 50 | 300 | 30 | 13 | 50 | 3848 | 55 | ||||||||
20 |
War Beast / Command / (wh_dlc03_emp_cha_wizard_beasts_3) Amber Wizard (Imperial Griffon) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 1300 | 1600 | 375 | 40 | 450 | 60 | 30 | 50 | 4736 | 55 | ||||||||
21 |
Cavalry / Command / (wh_dlc03_emp_cha_wizard_beasts_4) Amber Wizard (Imperial Pegasus) The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy. |
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1 | 650 | 1500 | 325 | 50 | 300 | 12 | 13 | 50 | 4016 | 55 | ||||||||
22 |
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_life_0) Jade Wizard Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
23 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_1) Jade Wizard (Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
24 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_2) Jade Wizard (Barded Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
25 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_life_3) Jade Wizard (Imperial Pegasus) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
26 |
Missile Infantry / Command / (wh_dlc05_emp_cha_wizard_shadows_0) Grey Wizard It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
27 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_1) Grey Wizard (Warhorse) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
28 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_2) Grey Wizard (Barded Warhorse) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
29 |
Cavalry / Command / (wh_dlc05_emp_cha_wizard_shadows_3) Grey Wizard (Imperial Pegasus) It is best not to speak ill of the Grey, for they are everywhere and nowhere all at once. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
30 |
Melee Infantry / Command / (wh_main_emp_cha_captain_0) Empire Captain A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 350 | 1000 | 250 | 50 | 375 | 40 | 40 | 120 | 3688 | 65 | ||||||||
31 |
Cavalry / Command / (wh_main_emp_cha_captain_1) Empire Captain (Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 550 | 1100 | 275 | 50 | 375 | 70 | 40 | 120 | 4176 | 65 | ||||||||
32 |
Cavalry / Command / (wh_main_emp_cha_captain_2) Empire Captain (Barded Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 600 | 1200 | 300 | 50 | 375 | 70 | 40 | 140 | 4176 | 65 | ||||||||
33 |
Cavalry / Command / (wh_main_emp_cha_captain_3) Empire Captain (Imperial Pegasus) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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1 | 825 | 1350 | 337 | 50 | 375 | 85 | 40 | 120 | 4464 | 65 | ||||||||
34 |
Missile Infantry / Command / (wh_main_emp_cha_witch_hunter) Witch Hunter With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter. |
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1 | 600 | 1000 | 250 | 36 | 330 | 30 | 34 | 30 | 3688 | 65 | ||||||||
35 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_fire_0) Bright Wizard The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
36 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_1) Bright Wizard (Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
37 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_2) Bright Wizard (Imperial Pegasus) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 650 | 1350 | 337 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
38 |
Cavalry / Command / (wh_main_emp_cha_wizard_fire_3) Bright Wizard (Barded Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
39 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_heavens_0) Celestial Wizard Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
40 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_1) Celestial Wizard (Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
41 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_2) Celestial Wizard (Imperial Pegasus) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
42 |
Cavalry / Command / (wh_main_emp_cha_wizard_heavens_4) Celestial Wizard (Barded Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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1 | 500 | 1200 | 300 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
43 |
Missile Infantry / Command / (wh_main_emp_cha_wizard_light_0) Light Wizard Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 250 | 1000 | 250 | 25 | 300 | 15 | 30 | 20 | 3420 | 55 | ||||||||
44 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_1) Light Wizard (Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 450 | 1100 | 275 | 25 | 300 | 30 | 30 | 20 | 3848 | 55 | ||||||||
45 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_2) Light Wizard (Imperial Pegasus) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 650 | 1500 | 325 | 25 | 300 | 30 | 30 | 50 | 4016 | 55 | ||||||||
46 |
Cavalry / Command / (wh_main_emp_cha_wizard_light_4) Light Wizard (Barded Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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1 | 500 | 1300 | 325 | 25 | 300 | 30 | 30 | 50 | 3848 | 55 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
47 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_0) Spearmen Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 325 | 325 | 87 | 20 | 25 | 4 | 34 | 30 | 69 | 60 | ||||||||
48 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1) Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 375 | 375 | 93 | 20 | 25 | 4 | 42 | 65 | 69 | 60 | ||||||||
49 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen) Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
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120 | 400 | 400 | 100 | 32 | 28 | 14 | 32 | 65 | 69 | 60 | ||||||||
50 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_swordsmen_ror_0) Swords of Ulric (Swordsmen) Funded by the Church, Ulric's 'sons' are schooled against Beastmen, ensuring they always fight with zeal and vigour - for the alternative is to be torn apart whilst still living! |
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120 | 550 | 550 | 100 | 32 | 31 | 18 | 32 | 65 | 69 | 60 | ||||||||
51 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
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120 | 550 | 550 | 137 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | ||||||||
52 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_spearmen_ror_0) Eldred's Guard (Spearmen - Shields) Only the most-disciplined and highly-trained are suitable for service with Solland's elite guard regiment. |
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120 | 600 | 600 | 100 | 20 | 25 | 4 | 42 | 130 | 69 | 60 | ||||||||
53 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_halberdiers_ror_0) Nordland Mariners (Halberdiers) Elite marines trained by the Imperial Navy to fight both above deck, battered by adverse weather and raked by missile fire, and below, where melee skill is key. |
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120 | 700 | 700 | 163 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | ||||||||
54 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_greatswords) Greatswords Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
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120 | 900 | 900 | 225 | 32 | 32 | 18 | 30 | 95 | 76 | 74 | ||||||||
55 |
Melee Infantry / Melee Infantry / (wh2_dlc13_emp_inf_greatswords_ror_0) Carroburg Greatswords (Greatswords) Among the Empire's most-storied regiments, the Carroburg Greatswords have earned their bloody reputation by slaying all comers in defence of their home city. |
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120 | 1100 | 1100 | 225 | 32 | 32 | 18 | 30 | 95 | 76 | 100 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
56 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_0) Archers The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops. |
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90 | 350 | 350 | 87 | 19 | 120 | 6.7 | 20 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
57 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen) Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
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90 | 475 | 475 | 119 | 24 | 160 | 5.1 | 22 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
58 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
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120 | 450 | 500 | 110 | 14 | 90 | 7.4 | 18 | 28 | 28 | 14 | 25 | 25 | 61 | 55 | ||||
59 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_archers_ror_0) Deathjacks (Archers) One can rely on the Deathjacks to silently track the foe to their location... but also snaffle the baggage train and the last of the mead! |
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90 | 550 | 550 | 137 | 19 | 120 | 8.6 | 20 | 19 | 24 | 4 | 23 | 20 | 69 | 60 | ||||
60 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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90 | 600 | 600 | 150 | 22 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
61 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_huntsmen_0) Huntsmen The ultimate irregular warriors, Huntsmen appear suddenly, throwing the enemy into disarray before melting away again just as swiftly. |
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90 | 650 | 650 | 162 | 20 | 160 | 6.1 | 22 | 16 | 24 | 4 | 17 | 25 | 69 | 55 | ||||
62 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_crossbowmen_ror_0) Stir River Patrol (Crossbowmen) Merchant barges laden with valuable trade goods must be protected from anything lurking close to, and swimming beneath, the waterways. |
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90 | 675 | 675 | 169 | 26 | 160 | 5.1 | 22 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | ||||
63 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0) Stirland's Revenge (Free Company Militia) Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust. |
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120 | 800 | 800 | 200 | 16 | 90 | 9.5 | 18 | 36 | 28 | 14 | 32 | 25 | 61 | 65 | ||||
64 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_handgunners_ror_0) Gunderman's Surefires (Handgunners) A veteran patroller and fearless warrior who knows the Drakwald - and the tactics of irregular warfare - inside out, Durz Gunderman leads from the very front. |
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90 | 800 | 800 | 150 | 22 | 160 | 5.1 | 22 | 28 | 28 | 14 | 25 | 25 | 69 | 55 | ||||
65 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0) The Silver Bullets (Handgunners) With a thunderous roll, a volley of devastating, armour-piercing fire is loosed. |
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90 | 850 | 850 | 180 | 22 | 150 | 6.6 | 22 | 22 | 24 | 4 | 23 | 20 | 69 | 60 | ||||
66 |
Missile Infantry / Missile Infantry / (wh2_dlc13_emp_inf_huntsmen_ror_0) The White Wolves (Huntsmen) The white wolf is a fitting symbol for Ulric, God of Battle and patron deity of these versatile infantrymen of Middenheim. |
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90 | 900 | 900 | 225 | 20 | 160 | 7.8 | 22 | 36 | 28 | 14 | 32 | 25 | 69 | 65 | ||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
67 |
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0) Knights of the Blazing Sun Well-armoured and resplendent, the Knights deliver a fierce and destructive charge. |
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60 | 1200 | 1200 | 300 | 40 | 42 | 78 | 24 | 130 | 112 | 70 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
68 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_pistoliers_1) Pistoliers The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility. |
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60 | 500 | 500 | 125 | 15 | 80 | 7.4 | 24 | 20 | 24 | 20 | 14 | 30 | 76 | 50 | ||||
69 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0) Outriders Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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60 | 700 | 700 | 175 | 18 | 130 | 11.1 | 20 | 18 | 24 | 12 | 14 | 30 | 89 | 50 | ||||
70 |
Cavalry / Missile Cavalry / (wh2_dlc13_emp_cav_pistoliers_ror_0) The Noble Sons Abroad (Pistoliers) The progeny of the great and the good of Imperial society, steeled and ready for the long fight. |
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60 | 700 | 700 | 125 | 19 | 80 | 7.4 | 24 | 26 | 24 | 30 | 24 | 50 | 76 | 50 | ||||
71 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1) Outriders (Grenade Launcher) Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
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48 | 800 | 800 | 200 | 12 | 100 | 6.7 | 18 | 18 | 24 | 12 | 14 | 30 | 91 | 50 | ||||
72 |
Cavalry / Missile Cavalry / (wh2_dlc13_emp_cav_outriders_ror_0) The Bordermen (Outriders - Grenade Launcher) The challenging topography of the borderlands breeds a special kind of horseman. |
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48 | 1000 | 1000 | 200 | 12 | 100 | 6.7 | 18 | 18 | 24 | 12 | 14 | 30 | 91 | 50 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
73 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_empire_knights) Empire Knights The noble-born warriors of the Empire fight in Knightly Orders, heroic brotherhoods who ride into battle atop mighty barded warhorses. |
|||||||||||||||||
60 | 850 | 900 | 225 | 26 | 30 | 48 | 28 | 140 | 104 | 70 | ||||||||
74 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_empire_knights_ror_0) Knights of the Everlasting Light (Empire Knights) The fire will always burn, just as the courage of this elite band of men will never be extinguished. |
|||||||||||||||||
60 | 1000 | 1000 | 225 | 26 | 30 | 48 | 28 | 165 | 104 | 70 | ||||||||
75 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_empire_knights_ror_2) The Stubborn Bulls (Empire Knights - Greatswords) Fortunately, Ostland's dank, forest-clothed terrain produces elite warriors able to withstand the continual Ruinous incursions threatening the province. |
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60 | 1000 | 1000 | 225 | 32 | 48 | 34 | 30 | 110 | 104 | 80 | ||||||||
76 |
Cavalry / Shock Cavalry / (wh2_dlc13_emp_cav_empire_knights_ror_1) Knights of Morr (Empire Knights) The God of the Dead's chosen Knights provide a steady supply of settlers to populate His ethereal realm. |
|||||||||||||||||
60 | 1100 | 1100 | 250 | 26 | 30 | 48 | 28 | 140 | 104 | 70 | ||||||||
77 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_0) Demigryph Knights More stalwart and powerful than even the riders atop them, Demigryphs deliver a monstrous charge into enemy battle lines. |
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32 | 1400 | 1400 | 350 | 38 | 58 | 60 | 36 | 155 | 210 | 70 | ||||||||
78 |
Cavalry / Shock Cavalry / (wh_main_emp_cav_demigryph_knights_1) Demigryph Knights (Halberds) More stalwart and powerful than even the riders atop them, Demigryphs deliver a monstrous charge into enemy battle lines. |
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32 | 1500 | 1500 | 375 | 32 | 52 | 48 | 30 | 125 | 210 | 70 | ||||||||
Chariot | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
79 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_0) War Wagons Although gradually becoming obsolete due to considerable advances in technology, there's still something inherently reliable about a horse-drawn chariot literally brimming with death. |
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24 | 850 | 850 | 212 | 18 | 26 | 29 | 12 | 90 | 1136 | 65 | ||||||||
80 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_1) War Wagons (Mortars) Mounting a deadly mortar atop that bulwark of the battlefield, the War Wagon, can only improve your chances of victory. |
|||||||||||||||||
8 | 950 | 950 | 237 | 18 | 26 | 29 | 12 | 90 | 1136 | 65 | ||||||||
81 |
War Machine / Chariot / (wh_main_emp_veh_luminark_of_hysh_0) Luminark of Hysh A weapon from the College of Light, vaporising their enemies by channelling the Wind of Hysh. |
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2 | 1700 | 1700 | 425 | 12 | 26 | 18 | 8 | 60 | 4616 | 60 | ||||||||
82 |
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0) Templehof Luminark (Luminark of Hysh) The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy. |
|||||||||||||||||
2 | 1900 | 1900 | 475 | 17 | 26 | 18 | 12 | 60 | 4616 | 70 | ||||||||
83 |
War Machine / Chariot / (wh2_dlc13_emp_veh_war_wagon_ror_0) The Black Lions (War Wagons - Helblasters) Do not be deceived, for the rampant lion's bite is immeasurably worse than its fearsome roar. |
|||||||||||||||||
8 | 1900 | 1900 | 475 | 24 | 26 | 29 | 17 | 90 | 1136 | 75 | ||||||||
84 |
War Machine / Chariot / (wh_main_emp_veh_steam_tank) Steam Tank From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power. |
|||||||||||||||||
1 | 2200 | 2200 | 550 | 36 | 200 | 80 | 10 | 160 | 9060 | 100 | ||||||||
85 |
War Machine / Chariot / (wh2_dlc13_emp_veh_steam_tank_ror_0) The Emperor's Wrath (Steam Tank) Just like the Emperor's boundless anger at those who would threaten his lands, this lurching mechanical beast steamrollers the opposition. |
|||||||||||||||||
1 | 2400 | 2400 | 550 | 36 | 200 | 80 | 10 | 160 | 9060 | 100 | ||||||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
86 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
|||||||||||||||||
44 | 650 | 650 | 167 | 130 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
87 |
Siege Engine / Field Artillery / (wh2_dlc13_emp_art_mortar_ror_0) Sootson's Guns (Mortars) An expert in putting down the living and the dead, Bennec Sootson's guns always fire sure and true. |
|||||||||||||||||
44 | 800 | 800 | 167 | 140 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
88 |
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon) Great Cannons The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb. |
|||||||||||||||||
44 | 800 | 800 | 200 | 440 | 450 | 3 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
89 |
Siege Engine / Field Artillery / (wh_main_emp_art_helblaster_volley_gun) Helblaster Volley Guns Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire. |
|||||||||||||||||
44 | 1050 | 1050 | 263 | 75 | 290 | 6.7 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
90 |
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery) Helstorm Rocket Battery An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal. |
|||||||||||||||||
44 | 1050 | 1050 | 263 | 100 | 480 | 3.9 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | |||||
91 |
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0) Hammer of the Witches (Great Cannons) The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts. |
|||||||||||||||||
44 | 1100 | 1100 | 275 | 580 | 450 | 3.9 | 13 | 24 | 5 | 10 | 20 | 56 | 60 | |||||
92 |
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0) The Sunmaker (Helstorm Rocket Battery) Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire. |
|||||||||||||||||
44 | 1800 | 1800 | 450 | 100 | 480 | 3.4 | 14 | 24 | 5 | 9 | 20 | 56 | 60 |