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HomeHome / Total War: WARHAMMER II / Khemri / Units / The Sphinx of Usekph (Necrosphinx)
The Sphinx of Usekph (Necrosphinx) KhemriKhemri Melee Infantry

The Sphinx of Usekph (Necrosphinx)

The fury of the gods made stone, these chosen Sphinxes augment their brutal scythe-attack with magic and fire.

Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. None can stand against such terrifying beings, and only when all before them have been butchered will they stop. A Necrosphinx is a bizarre and horrifying statue - a strange amalgamation of the mythical beasts that are said to inhabit the Nehekharan Underworld, maintaining order amongst the honoured dead. It has a torso and face of a man, and is armed with gigantic, scything blades that can sever the neck of a Dragon in a single slice. Many also have a scorpion-like tail, better enabling them to stand sentry against the predations of evil. Finally, sprouting from the statue's back are a pair of ornate wings which mimic those of the falcons that circle the highest levels of the Underworld, keeping watch so that the souls of the damned may not escape.

The Sphinx of Usekph (Necrosphinx)

Unit Name

The Sphinx of Usekph (Necrosphinx)

Main Unit Key

wh2_dlc09_tmb_mon_necrosphinx_ror

Land Unit Key

wh2_dlc09_tmb_mon_necrosphinx_ror

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

2350

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

61

Weapon Strength (Weapon Damage)

550

├ Melee Weapon

wh2_dlc09_swords_necrosphinx_RoR

├ Melee Damage Base

150

├ Melee Damage Ap

400

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

35

└ Bonus vs Infantry

0

Charge Bonus

52

Melee Defence

50

├ Base Defence

50

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_dlc09_bone_100

├ Armour Defence

100

└ Shield Armour

0

Health

9180

├ Man Entity

wh2_dlc09_tmb_mon_necrosphinx

├ Man Speed

68

├ Man Health

8

└ Bonus Hit Points

9172

Leadership (Base Morale)

60

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Construct
    This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle.

Strengths & Weaknesses

  • Construct
    This unit is an animated construct (does not rout, is immune to terror, and becomes unstable when Leadership is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1