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HomePatrie / Divide et Impera / Karthli / Bataille personnalisée Unités
Général
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Spaspetis Mkhedroba
Cavalerie / Cavalerie de mêlée / (kar_bodyguard_cav)
Spaspetis Mkhedroba
(Kartvelian Bodyguard Cavalry)

This general has a bodyguard of loyal and heavily armoured cavalry to accompany him onto the field. Armed with lances, these men are superb shock cavalry, able to deliver a devastating and almost unstoppable charge; they are also equipped with sword so that they can fight effectively in continued hand-to-hand combat.

120 2183 2183 437 40 9 30 47 22 20 65
2
200 Thorosanni Spa
Infanterie de mêlée / Infanterie de lanciers / (kar_guard)
Thorosanni Spa
(Kartvelian Foot Guard)

This kind of infantry is between the Persian kardaka, which are hoplite-like heavy bodyguards, and traditional Greek hoplites. Their clothes are those of the kardaka, and their greek-style linen armour is reinforced with bronze scales. They also bear a short sword and a 75cm to 1-meter wide aspis shield, made with wood and reinforced with bronze. They also bear a crested Urartian cone helmet. In battle, they usually stay with the king.

200 1303 1303 261 42 9 13 73 16 20 65
Infanterie de mêlée
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
300 Kartveli Dashnit Meombrebi
Infanterie de mêlée / Infanterie de mêlée / (AOR_62_Georgian_Medium_Swordmen)
Kartveli Dashnit Meombrebi
(Georgian Medium Infantry)

Highly trained and experienced, these men are shock troops of the highest calibre. They are armed with javelins, a short sword and a thureos shield, made popular in Anatolia with the coming of the Galatians. As true warriors, they understand the need for protection and wear a studded leather coat over a thick woolen tunic.

300 979 979 196 36 11 15 52 10 20 40
4
200 Armazis Dacva
Infanterie de mêlée / Infanterie de mêlée / (kar_heavy_inf)
Armazis Dacva
(Armazi Heavy Infantry)

Armazi Heavy Infantry are quite similar to the Nakharar of Armenia. They are covered in scale armour and helmets, with chainmail along the neck. They fight with maces and axes, and use oval shields for defence.

200 1170 1170 234 38 11 12 63 14 20 55
5
300 Mthielni
Infanterie de mêlée / Infanterie de mêlée / (kar_melee_inf)
Mthielni
(Kartvelian Highlanders)

These Iberian mountaineers form some of the Kartvelian kingdom's most efficient medium infantry, using a combination of javelins, swords, and tabar axes.

300 977 977 195 36 11 12 50 10 20 50
Infanterie lance-projectiles
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
175 Moisarni
Infanterie lance-projectiles / Infanterie lance-projectiles / (kar_archers)
Moisarni
(Kartvelian Archers)

These highland archers use their light composite bow with great efficiency: not with spectacular range but a quick rate of fire.

175 581 581 116 9 165 5 15 22 11 6 28 1 20 35
7
175 Amordzalni
Infanterie lance-projectiles / Infanterie lance-projectiles / (kar_guerilla_warriors)
Amordzalni
(Kartvelian Guerilla Warriors)

Famous for their skills, speed, rate of fire, and accuracy, these guerrilla warrios are a nightmare for heavy troops on march. These lightly protected infantrymen are used to constantly harrass the enemy lines, baggage, or scouts, and can drive away enemy cavalry or eliminate light skirmishers, archers, and slingers. Up close, they fight with light axes, daggers, or short swords.

175 614 614 123 9 165 5 15 27 11 9 31 1 20 45
8
175 Mesathkhedeni
Infanterie lance-projectiles / Infanterie lance-projectiles / (kar_skirmishers)
Mesathkhedeni
(Kartvelian Skirmishers)

Javelinmen are recruited chiefly from the poorer areas of their state. The poorer classes of more civilised states sometimes fight as light troops, and most of these throw javelins or stones, as they lack the specialist training to use a bow or sling. Apart from javelins, these men carry a light round leather-covered shield, and axes for melee combat.

175 502 502 100 15 90 9 5 24 11 8 65 1 20 40
9
175 Meshurduleni
Infanterie lance-projectiles / Infanterie lance-projectiles / (kar_slinger)
Meshurduleni
(Kartvelian Slingers)

Slingers are highly skilled missile troops, but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies, and then fall back rapidly to avoid hand-to-hand combat.

175 456 456 91 6 190 5 15 22 11 6 28 1 20 35
Infanterie de lanciers
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
200 Thorosanni Spa
Infanterie de mêlée / Infanterie de lanciers / (kar_guard)
Thorosanni Spa
(Kartvelian Foot Guard)

This kind of infantry is between the Persian kardaka, which are hoplite-like heavy bodyguards, and traditional Greek hoplites. Their clothes are those of the kardaka, and their greek-style linen armour is reinforced with bronze scales. They also bear a short sword and a 75cm to 1-meter wide aspis shield, made with wood and reinforced with bronze. They also bear a crested Urartian cone helmet. In battle, they usually stay with the king.

200 1303 1303 261 42 9 13 73 16 20 65
11
300 Spa
Infanterie de mêlée / Infanterie de lanciers / (kar_levy_spear)
Spa
(Kartvelian Levy Spearmen)

These men are typical of the Caucasians who emerge from their mountains to raid the more fertile lowlands. To outsiders, the hillmen are a wild savage people, but they are also skilled hunters, making them superb ambushers. Armed with spears, swords, and round shields, they are a valuable addition to many forces.

300 379 379 76 24 9 8 54 1 20 35
Cavalerie de choc
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
120 Thorosani Mkhedroba
Cavalerie / Cavalerie de choc / (kar_cataphracts)
Thorosani Mkhedroba
(Kartvelian Cataphracts)

Some higher nobles are retained in the royal guard as cataphract lancers. They are kept in reserve in battle and launched at the right time, delivering an unstoppable shock to the enemy. After the charge of their heavily armoured horses and use of their long kontos lances, they enter melee combat using axes and longswords. If the first charge is not sufficient to disrupt the enemy line, lighter cavalry then charge to turn the tide of battle.

120 2414 2414 483 40 9 35 48 26 20 60
13
120 Mkhedroba
Cavalerie / Cavalerie de choc / (kar_medium_cav)
Mkhedroba
(Kartvelian Lesser Noble Cavalry)

These petty nobles, earning small properties, are well-protected, use a short kontos lance. They form the bigger part of the lancer cavalry, mounted on medium-sized horses, which can be very fast and nervous. Perfect to counter most cavalry units, they are extremely good at protecting the flanks of the army and chasing light infantry, or they can add their weight to the charge of other cavalry units.

120 2034 2034 407 36 9 31 49 18 20 55
Artillerie fixe
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
40 Scorpion oriental (naval)
Engin de siège / Artillerie fixe / (Eas_Scorpion)
Scorpion oriental (naval)
Ces petites balistes lancent des traits qui peuvent transpercer un homme.
40 1500 1500 300 39 365 2 22 11 12 29 6 20 50
15
40 Scorpion oriental (bastion)
Engin de siège / Artillerie fixe / (Eas_Scorpion_Bastion)
Scorpion oriental (bastion)
Ces petites balistes lancent des traits qui peuvent transpercer un homme.
40 1500 1500 300 39 415 3 22 11 12 29 6 20 50
Artillerie de campagne
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
40 Baliste orientale
Engin de siège / Artillerie de campagne / (Eas_Ballista)
Baliste orientale
Si un homme est visible, il peut être touché. Et s'il est touché, il peut être tué.
40 2000 2000 400 69 435 2 33 13 20 42 6 20 50
17
40 Baliste orientale (bastion)
Engin de siège / Artillerie de campagne / (Eas_Ballista_Bastion)
Baliste orientale (bastion)
Si un homme est visible, il peut être touché. Et s'il est touché, il peut être tué.
40 2000 2000 400 69 475 3 33 13 20 42 6 20 50
18
40 Scorpion oriental
Engin de siège / Artillerie de campagne / (Eas_Cheiroballistra)
Scorpion oriental
Ces petites balistes lancent des traits qui peuvent transpercer un homme.
40 1800 1800 360 39 365 2 22 11 12 29 6 20 50
Amiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
120 Tétrère (assaut) - Takabara
Navire moyen / Navire de mêlée / (Eas_Assault_Quadreme)
Tétrère (assaut) - Takabara
Les attaques d'éperonnage de ces navires infligeront des dégâts terribles à une ligne ennemie.

Bien protégés par leurs armures d'écailles, ces guerriers munis de haches transportent aussi des javelots au combat.

120 1312 1312 328 890 3 26 11 6 52 8 24 55
20
80 Trière (lance-projectiles) - Takabara
Navire moyen / Navire de mêlée / (Eas_Assault_Trireme_Admiral)
Trière (lance-projectiles) - Takabara
Un grand contingent d'archers peut ne faire qu'une bouchée des équipages ennemis.

Bien protégés par leurs armures d'écailles, ces guerriers munis de haches transportent aussi des javelots au combat.

80 1188 1188 297 758 4 26 11 6 52 8 24 55
Navire de mêlée
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
80 Trière (lance-projectiles) - Nizagan
Navire moyen / Navire de mêlée / (Eas_Assault_Trireme)
Trière (lance-projectiles) - Nizagan
Un grand contingent d'archers peut ne faire qu'une bouchée des équipages ennemis.

Les lanciers bon marché ne sont pas forcément de pauvres lanciers.

80 1188 1188 297 758 4 18 9 13 54 1 23 50
22
60 Dière (assaut) - Nizagan
Navire léger / Navire de mêlée / (Eas_Assault_Bireme)
Dière (assaut) - Nizagan
Avec une attaque d'éperonnage qui peut briser une coque ennemie, ces navires sont des armes meurtrières.

Les lanciers bon marché ne sont pas forcément de pauvres lanciers.

60 938 938 234 501 4 18 9 13 54 1 23 50
Navire lance-missiles
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
80 Hémiolia (pillage) - Zubindar-i Payahdag
Navire léger / Navire lance-missiles / (Eas_Raiding_Hemolia)
Hémiolia (pillage) - Zubindar-i Payahdag
Ces navires légers, rapides et faciles à manœuvrer permettent à un amiral d'explorer les environs.

Le poids du nombre a son avantage lorsqu'il s'agit de tirer des salves.

80 688 688 172 402 4 9 165 5 31 15 7 2 41 1 20 40
24
100 Trihémiolia (poursuite) - Zubindar-i Payahdag
Navire léger / Navire lance-missiles / (Eas_Pursuit_Hemolia)
Trihémiolia (poursuite) - Zubindar-i Payahdag
Des navires de poursuite rapides, relativement puissants, capables de pourchasser pirates et autres ordures voguant sur les flots.

Le poids du nombre a son avantage lorsqu'il s'agit de tirer des salves.

100 812 812 203 585 4 9 165 5 31 15 7 2 41 1 20 40
Navire artilleur
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
140 Pentère (artillerie légère) - Balliste orientale (navale)
Navire moyen / Navire artilleur / (Eas_Quinquereme_Ballista)
Pentère (artillerie légère) - Balliste orientale (navale)
Les traits ou pierres des balistes sont de puissants outils pour détruire la résistance ennemie.

Si un homme est visible, il peut être touché. Et s'il est touché, il peut être tué.

140 1500 1500 375 1090 3 89 435 2 26 11 8 52 8 24 55
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