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Generale
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Spaspetis Mkhedroba
Cavalleria / Cavalleria corpo a corpo / (kar_bodyguard_cav)
Spaspetis Mkhedroba
(Kartvelian Bodyguard Cavalry)

This general has a bodyguard of loyal and heavily armoured cavalry to accompany him onto the field. Armed with lances, these men are superb shock cavalry, able to deliver a devastating and almost unstoppable charge; they are also equipped with sword so that they can fight effectively in continued hand-to-hand combat.

120 2183 2183 437 40 9 30 47 22 20 65
2
200 Thorosanni Spa
Fanteria corpo a corpo / Fanteria con lancia / (kar_guard)
Thorosanni Spa
(Kartvelian Foot Guard)

This kind of infantry is between the Persian kardaka, which are hoplite-like heavy bodyguards, and traditional Greek hoplites. Their clothes are those of the kardaka, and their greek-style linen armour is reinforced with bronze scales. They also bear a short sword and a 75cm to 1-meter wide aspis shield, made with wood and reinforced with bronze. They also bear a crested Urartian cone helmet. In battle, they usually stay with the king.

200 1303 1303 261 42 9 13 73 16 20 65
Fanteria corpo a corpo
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
300 Kartveli Dashnit Meombrebi
Fanteria corpo a corpo / Fanteria corpo a corpo / (AOR_62_Georgian_Medium_Swordmen)
Kartveli Dashnit Meombrebi
(Georgian Medium Infantry)

Highly trained and experienced, these men are shock troops of the highest calibre. They are armed with javelins, a short sword and a thureos shield, made popular in Anatolia with the coming of the Galatians. As true warriors, they understand the need for protection and wear a studded leather coat over a thick woolen tunic.

300 979 979 196 36 11 15 52 10 20 40
4
200 Armazis Dacva
Fanteria corpo a corpo / Fanteria corpo a corpo / (kar_heavy_inf)
Armazis Dacva
(Armazi Heavy Infantry)

Armazi Heavy Infantry are quite similar to the Nakharar of Armenia. They are covered in scale armour and helmets, with chainmail along the neck. They fight with maces and axes, and use oval shields for defence.

200 1170 1170 234 38 11 12 63 14 20 55
5
300 Mthielni
Fanteria corpo a corpo / Fanteria corpo a corpo / (kar_melee_inf)
Mthielni
(Kartvelian Highlanders)

These Iberian mountaineers form some of the Kartvelian kingdom's most efficient medium infantry, using a combination of javelins, swords, and tabar axes.

300 977 977 195 36 11 12 50 10 20 50
Fanteria da tiro
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
175 Moisarni
Fanteria da tiro / Fanteria da tiro / (kar_archers)
Moisarni
(Kartvelian Archers)

These highland archers use their light composite bow with great efficiency: not with spectacular range but a quick rate of fire.

175 581 581 116 9 165 5 15 22 11 6 28 1 20 35
7
175 Amordzalni
Fanteria da tiro / Fanteria da tiro / (kar_guerilla_warriors)
Amordzalni
(Kartvelian Guerilla Warriors)

Famous for their skills, speed, rate of fire, and accuracy, these guerrilla warrios are a nightmare for heavy troops on march. These lightly protected infantrymen are used to constantly harrass the enemy lines, baggage, or scouts, and can drive away enemy cavalry or eliminate light skirmishers, archers, and slingers. Up close, they fight with light axes, daggers, or short swords.

175 614 614 123 9 165 5 15 27 11 9 31 1 20 45
8
175 Mesathkhedeni
Fanteria da tiro / Fanteria da tiro / (kar_skirmishers)
Mesathkhedeni
(Kartvelian Skirmishers)

Javelinmen are recruited chiefly from the poorer areas of their state. The poorer classes of more civilised states sometimes fight as light troops, and most of these throw javelins or stones, as they lack the specialist training to use a bow or sling. Apart from javelins, these men carry a light round leather-covered shield, and axes for melee combat.

175 502 502 100 15 90 9 5 24 11 8 65 1 20 40
9
175 Meshurduleni
Fanteria da tiro / Fanteria da tiro / (kar_slinger)
Meshurduleni
(Kartvelian Slingers)

Slingers are highly skilled missile troops, but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies, and then fall back rapidly to avoid hand-to-hand combat.

175 456 456 91 6 190 5 15 22 11 6 28 1 20 35
Fanteria con lancia
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
200 Thorosanni Spa
Fanteria corpo a corpo / Fanteria con lancia / (kar_guard)
Thorosanni Spa
(Kartvelian Foot Guard)

This kind of infantry is between the Persian kardaka, which are hoplite-like heavy bodyguards, and traditional Greek hoplites. Their clothes are those of the kardaka, and their greek-style linen armour is reinforced with bronze scales. They also bear a short sword and a 75cm to 1-meter wide aspis shield, made with wood and reinforced with bronze. They also bear a crested Urartian cone helmet. In battle, they usually stay with the king.

200 1303 1303 261 42 9 13 73 16 20 65
11
300 Spa
Fanteria corpo a corpo / Fanteria con lancia / (kar_levy_spear)
Spa
(Kartvelian Levy Spearmen)

These men are typical of the Caucasians who emerge from their mountains to raid the more fertile lowlands. To outsiders, the hillmen are a wild savage people, but they are also skilled hunters, making them superb ambushers. Armed with spears, swords, and round shields, they are a valuable addition to many forces.

300 379 379 76 24 9 8 54 1 20 35
Cavalleria d’assalto
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
120 Thorosani Mkhedroba
Cavalleria / Cavalleria d’assalto / (kar_cataphracts)
Thorosani Mkhedroba
(Kartvelian Cataphracts)

Some higher nobles are retained in the royal guard as cataphract lancers. They are kept in reserve in battle and launched at the right time, delivering an unstoppable shock to the enemy. After the charge of their heavily armoured horses and use of their long kontos lances, they enter melee combat using axes and longswords. If the first charge is not sufficient to disrupt the enemy line, lighter cavalry then charge to turn the tide of battle.

120 2414 2414 483 40 9 35 48 26 20 60
13
120 Mkhedroba
Cavalleria / Cavalleria d’assalto / (kar_medium_cav)
Mkhedroba
(Kartvelian Lesser Noble Cavalry)

These petty nobles, earning small properties, are well-protected, use a short kontos lance. They form the bigger part of the lancer cavalry, mounted on medium-sized horses, which can be very fast and nervous. Perfect to counter most cavalry units, they are extremely good at protecting the flanks of the army and chasing light infantry, or they can add their weight to the charge of other cavalry units.

120 2034 2034 407 36 9 31 49 18 20 55
Artiglieria fissa
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
40 Scorpione orientale (fisso)
Macchina d’assedio / Artiglieria fissa / (Eas_Scorpion)
Scorpione orientale (fisso)
Queste piccole baliste sparano frecce infuocate in grado di perforare un uomo.
40 1500 1500 300 39 365 2 22 11 12 29 6 20 50
15
40 Scorpione da bastione orientale
Macchina d’assedio / Artiglieria fissa / (Eas_Scorpion_Bastion)
Scorpione da bastione orientale
Queste piccole baliste sparano frecce infuocate in grado di perforare un uomo.
40 1500 1500 300 39 415 3 22 11 12 29 6 20 50
Artiglieria da campo
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
40 Balista orientale
Macchina d’assedio / Artiglieria da campo / (Eas_Ballista)
Balista orientale
Se un uomo può essere visto, allora può essere colpito. Se può essere colpito, può essere anche ucciso.
40 2000 2000 400 69 435 2 33 13 20 42 6 20 50
17
40 Balista da bastione orientale
Macchina d’assedio / Artiglieria da campo / (Eas_Ballista_Bastion)
Balista da bastione orientale
Se un uomo può essere visto, allora può essere colpito. Se può essere colpito, può essere anche ucciso.
40 2000 2000 400 69 475 3 33 13 20 42 6 20 50
18
40 Scorpione orientale
Macchina d’assedio / Artiglieria da campo / (Eas_Cheiroballistra)
Scorpione orientale
Queste piccole baliste sparano frecce infuocate in grado di perforare un uomo.
40 1800 1800 360 39 365 2 22 11 12 29 6 20 50
Ammiraglio
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
120 Tetrere d’assalto - Takabara
Nave media / Nave da combattimento ravvicinato / (Eas_Assault_Quadreme)
Tetrere d’assalto - Takabara
Gli attacchi di speronamento di queste imbarcazioni infliggono danni terribili.

Ben protetti dalla corazza a scaglie, questi guerrieri con ascia sono anche armati di giavellotto in battaglia.

120 1312 1312 328 890 3 26 11 6 52 8 24 55
20
80 Triere da tiro - Takabara
Nave media / Nave da combattimento ravvicinato / (Eas_Assault_Trireme_Admiral)
Triere da tiro - Takabara
Un grande contingente di arcieri può davvero rovinare la vita all’equipaggio nemico.

Ben protetti dalla corazza a scaglie, questi guerrieri con ascia sono anche armati di giavellotto in battaglia.

80 1188 1188 297 758 4 26 11 6 52 8 24 55
Nave da combattimento ravvicinato
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
80 Triere da tiro - Nizagan
Nave media / Nave da combattimento ravvicinato / (Eas_Assault_Trireme)
Triere da tiro - Nizagan
Un grande contingente di arcieri può davvero rovinare la vita all’equipaggio nemico.

Dei lancieri a buon mercato non sono necessariamente dei lancieri scarsi.

80 1188 1188 297 758 4 18 9 13 54 1 23 50
22
60 Diere d’assalto - Nizagan
Nave leggera / Nave da combattimento ravvicinato / (Eas_Assault_Bireme)
Diere d’assalto - Nizagan
Queste navi possono sferzare un attacco di speronamento in grado di rompere lo scafo nemico e sono dunque armi letali.

Dei lancieri a buon mercato non sono necessariamente dei lancieri scarsi.

60 938 938 234 501 4 18 9 13 54 1 23 50
Nave da tiro
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
80 Hemiolia da incursione - Zubindar-i Payahdag
Nave leggera / Nave da tiro / (Eas_Raiding_Hemolia)
Hemiolia da incursione - Zubindar-i Payahdag
Queste navi agili e manovrabili sono utili mezzi da perlustrazione per qualsiasi ammiraglio.

È il loro numero a dare a questi arcieri una certa qualità.

80 688 688 172 402 4 9 165 5 31 15 7 2 41 1 20 40
24
100 Trihemiolia da inseguimento - Zubindar-i Payahdag
Nave leggera / Nave da tiro / (Eas_Pursuit_Hemolia)
Trihemiolia da inseguimento - Zubindar-i Payahdag
Navi da inseguimento potenti e veloci, capaci di abbattere pirati e altra feccia del mare.

È il loro numero a dare a questi arcieri una certa qualità.

100 812 812 203 585 4 9 165 5 31 15 7 2 41 1 20 40
Nave da artiglieria
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
140 Pentere d’artiglieria leggera - Balista orientale (nave)
Nave media / Nave da artiglieria / (Eas_Quinquereme_Ballista)
Pentere d’artiglieria leggera - Balista orientale (nave)
I proiettili o le pietre della balista sono uno strumento potente per distruggere la volontà di resistere del nemico.

Se un uomo può essere visto, allora può essere colpito. Se può essere colpito, può essere anche ucciso.

140 1500 1500 375 1090 3 89 435 2 26 11 8 52 8 24 55
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