Praetorian GuardThe "tent guards" are a force of hand-picked heavy infantry.
The word 'praetorian' comes from the elite guards of the Praetor, the commanding general. Founded in the 6th century BC, the cohors praetoria consisted of the hand-picked infantry or cavalry who guarded their general and his command tent. At first, they were recruited exclusively from among Roman citizens, but later other Latin peoples were allowed to join. The praetorians enjoyed prestigious status in the Roman army and, when Augustus came to power, they were the only soldiers allowed inside Rome. Augustus anticipated that they could be used politically as well as militarily, something of a gamble for the new Emperor, as he was keen to assert the Republican nature of his regime. Barracked just outside Rome, the praetorians were charged with keeping order during all public events. Later, as the Imperial bodyguard, they served in military campaigns only when the Emperor himself was present. This happened frequently as later Emperors emerged from the ranks of the army during the 1st century AD.
Unit NamePraetorian Guard
Main Unit KeyRom_Praetorian_Guard
Land Unit KeyRom_Praetorian_Guard
Naval Unit Keypel_transport
Custom Battle Cost1300
├ Missile Weaponrome_pilum_heavy
├ Missile Damage20
├ Missile Ap Damage10
└ Base Reload Time15
Shots Per Minute4
├ Melee Weaponrome_gladius_elite
├ Melee Damage Base34
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence25
├ Armour Defence50
└ Shield Armour40
├ Man Entityrome_infantry_very_heavy
├ Man Health45
└ Bonus Hit Points20
- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
- Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
This unit provides a morale bonus to nearby allies.
- Formation Attack
The unit will try to stay in formation when in melee.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesTransport
- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
|Required Technology Cost 300 Upgrade From|