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Auxiliary Infantry RomeRome Spear Infantry

Auxiliary Infantry

Able soldiers, well schooled in war, and eager to serve Rome.

Auxiliaries supplemented the Legions of the late Republic and Principate and were recruited from non-citizens, usually provincial volunteers or from allied kingdoms. With the pressures of war requiring increasing numbers, especially in the aftermath of the Social War of 91-88BC, recruitment from Rome’s expanding provinces became a necessity. To limit the risk of rebellion, auxiliary units were recruited from a single province but always stationed far from home. Auxiliaries could be infantry, cavalry or specialists such as archers, and retained their own cultural identities and equipment. Being stationed in Roman provinces, under Roman rule, had an inevitable Romanising effect on auxiliaries, as did the rewards of service: land and citizenship. Some units eventually had 'Civium Romanorum' as a title, meaning they were Roman citizens. From as early as Caesar’s Gallic campaigns auxiliaries accounted for nearly all Roman cavalry, and during the 2nd century AD auxiliary numbers actually exceeded those of the Legions.

Auxiliary Infantry Auxiliary Infantry Auxiliary Infantry Auxiliary Infantry Auxiliary Infantry
Auxiliary Infantry

Unit Name

Auxiliary Infantry

Main Unit Key

Aux_Infantry

Land Unit Key

Aux_Infantry

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

90

Melee Attack

18

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

55

├ Base Defence

30

├ Shield

oval

└ Shield Defence

25

Armour

75

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

45

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Auxiliary Infantry
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Auxiliary Infantry Lv. 0 Auxiliary Camp
Auxiliary Camp
(rome_military_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3