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Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Auxiliary Bactrian Hillmen
Melee Infantry / Melee Infantry / (Aux_Bac_Hillmen)
Auxiliary Bactrian Hillmen
Armed with javelins and axes, these hardy hill people can trouble an enemy.
160 260 260 60 28 26 10 36 45 45 25
2
160 Auxiliary Axe Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Axe_Warriors)
Auxiliary Axe Warriors
In the hands of a loyal auxiliaries, axes can be most charming!
160 470 470 100 35 26 20 50 65 55 55
3
160 Auxiliary Naked Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords)
Auxiliary Naked Swords
The savage gods of war should be used to Rome's advantage.
160 480 480 100 30 25 32 59 10 60 55
4
160 Auxiliary Short Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords)
Auxiliary Short Swords
Bravery in battle, rather than skill, sometimes gives worth to a man.
160 470 470 90 37 34 19 45 45 50 40
5
160 Auxiliary Celtic Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors)
Auxiliary Celtic Warriors
A Celt may swing a longsword for Rome and remain a Celt.
160 350 350 80 27 40 25 50 45 55 45
6
160 Auxiliary Falxmen
Melee Infantry / Melee Infantry / (Aux_Dac_Falxmen)
Auxiliary Falxmen
The falx is a deadly weapon in the correct hands - in Roman hands…
160 320 320 90 38 39 48 11 10 50 40
7
160 Auxiliary Hillmen
Melee Infantry / Melee Infantry / (Aux_Eas_Hillmen)
Auxiliary Hillmen
Resentment of others can make anyone fight hard, even for Rome.
160 220 220 60 20 26 10 36 15 45 25
8
160 Auxiliary Egyptian Infantry
Melee Infantry / Melee Infantry / (Aux_Egy_Infantry)
Auxiliary Egyptian Infantry
The sons of the desert can be of useful service to Rome.
160 200 200 60 16 24 8 41 55 45 30
9
160 Auxiliary Gallic Warriors
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors)
Auxiliary Gallic Warriors
A Gaul may skilfully swing a longsword for Rome and remain a Gaul.
160 350 350 80 25 40 20 58 45 50 45
10
160 Auxiliary Scutarii
Melee Infantry / Melee Infantry / (Aux_Ibe_Scutarii)
Auxiliary Scutarii
Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
160 620 620 120 42 35 21 60 60 55 50
11
160 Auxiliary Iberian Swordsmen
Melee Infantry / Melee Infantry / (Aux_Ibe_Sword)
Auxiliary Iberian Swordsmen
Javelins and swords make these Iberians a worthy addition to the Roman battle line.
160 350 350 80 35 35 20 60 15 50 40
12
160 Auxiliary Coastal Levies
Melee Infantry / Melee Infantry / (Aux_Ill_Coastal_Levies)
Auxiliary Coastal Levies
Good axemen should always have a place in the armies of Rome.
160 270 270 80 20 26 10 36 45 45 30
13
160 Auxiliary Illyrian Raiders
Melee Infantry / Melee Infantry / (Aux_Ill_Raiders)
Auxiliary Illyrian Raiders
Swift, local infantry who know the territory; a valuable addition to the ranks.
160 400 400 90 34 26 16 40 60 45 55
14
160 Socii Extraordinarii
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Extraordinarii)
Socii Extraordinarii
For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.
160 760 760 140 37 34 18 52 95 65 55
15
160 Socii Hastati
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Hastati)
Socii Hastati
These troops throw spears at the enemy, and then close to settle matters with the sword.
160 330 330 90 28 34 14 47 60 50 40
16
160 Auxiliary Thracian Warriors
Melee Infantry / Melee Infantry / (Aux_Thr_Warriors)
Auxiliary Thracian Warriors
When victorious over a worthy opponent, absorb its strength.
160 420 420 90 46 45 36 12 30 50 45
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
120 Auxiliary Sabaean Archers
Missile Infantry / Missile Infantry / (Aux_Afr_Archers)
Auxiliary Sabaean Archers
An archer at home in desert sands is always useful.
120 290 290 70 35 125 6 15 8 24 3 12 10 45 25
18
120 Auxiliary Briton Slingers
Missile Infantry / Missile Infantry / (Aux_Bri_Slingers)
Auxiliary Briton Slingers
A good slinger is worth his weight in slingshot, many times over.
120 380 380 80 23 150 7 25 8 24 3 37 25 50 25
19
120 Auxiliary Celtic Skirmishers
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm)
Auxiliary Celtic Skirmishers
Even the humblest can serve Rome in times of need.
120 350 350 90 32 80 7 7 8 24 3 27 40 50 25
20
120 Auxiliary Dacian Bowmen
Missile Infantry / Missile Infantry / (Aux_Dac_Bowmen)
Auxiliary Dacian Bowmen
Bowmen will always find a use, no matter their quality.
120 280 280 70 35 125 6 15 8 24 3 12 10 45 25
21
120 Auxiliary Dacian Skirmishers
Missile Infantry / Missile Infantry / (Aux_Dac_Skirm)
Auxiliary Dacian Skirmishers
Excellent local skirmishers to screen the movements of the Legions.
120 300 300 80 32 80 7 7 8 24 3 27 40 45 25
22
120 Auxiliary Eastern Javelinmen
Missile Infantry / Missile Infantry / (Aux_Eas_Javelinmen)
Auxiliary Eastern Javelinmen
These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.
120 370 370 80 32 80 7 7 8 24 3 37 15 45 20
23
120 Auxiliary Egyptian Archers
Missile Infantry / Missile Infantry / (Aux_Egy_Archers)
Auxiliary Egyptian Archers
Archers can strike down the enemies of Rome at a distance.
120 280 280 70 35 125 6 15 8 24 3 12 10 45 25
24
120 Auxiliary Gallic Hunters
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters)
Auxiliary Gallic Hunters
The skills of a hunter are best used in the service of Rome.
120 450 450 90 35 150 7 15 17 24 5 15 10 45 40
25
120 Auxiliary Longbow Hunters
Missile Infantry / Missile Infantry / (Aux_Ger_Longbow_Hunters)
Auxiliary Longbow Hunters
An arrow shot in Rome's service is always a good thing.
120 300 300 80 40 125 5 15 8 24 3 12 10 45 25
26
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers)
Auxiliary Cretan Archers
Give a Cretan a bow, and he will conquer in the name of Rome.
120 600 600 130 40 150 7 15 12 24 6 14 30 55 55
27
120 Auxiliary Peltasts
Missile Infantry / Missile Infantry / (Aux_Gre_Peltasts)
Auxiliary Peltasts
A good Roman commander knows the value of skirmishers.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
28
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 590 590 100 29 150 8 25 12 24 6 24 25 55 55
29
120 Auxiliary Balearic Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Balearic_Slingers)
Auxiliary Balearic Slingers
If a target can be seen, the sling stone is already on its way.
120 560 560 100 29 150 8 25 10 24 4 38 25 50 45
30
120 Auxiliary Iberian Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Slingers)
Auxiliary Iberian Slingers
An Iberian stone cast for Rome can be as deadly as any other.
120 280 280 70 20 150 7 25 8 24 7 37 25 45 35
31
120 Auxiliary Numidian Javelinmen
Missile Infantry / Missile Infantry / (Aux_Num_Javelinmen)
Auxiliary Numidian Javelinmen
These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.
120 430 430 90 32 80 8 7 10 24 4 38 15 50 45
32
120 Auxiliary Persian Archers
Missile Infantry / Missile Infantry / (Aux_Per_Archers)
Auxiliary Persian Archers
Deadly archers remain deadly, even when they wear another's colours.
120 370 370 70 35 150 6 15 9 24 4 13 10 50 30
33
120 Auxiliary Syrian Archers
Missile Infantry / Missile Infantry / (Aux_Syrian_Archers)
Auxiliary Syrian Archers
The chance to strike down Rome's enemies at a distance should be embraced, always.
120 520 520 100 35 150 6 15 10 24 4 13 40 55 40
34
120 Auxiliary Thracian Peltasts
Missile Infantry / Missile Infantry / (Aux_Thr_Peltasts)
Auxiliary Thracian Peltasts
Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.
120 480 480 90 41 80 8 7 28 35 12 40 30 55 45
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
160 Auxiliary Sabaean Spearmen
Melee Infantry / Spear Infantry / (Aux_Afr_Spr)
Auxiliary Sabaean Spearmen
A man at home in the desert has his uses.
160 190 190 60 13 25 11 34 45 45 30
36
160 Auxiliary Arabian Spearmen
Melee Infantry / Spear Infantry / (Aux_Ara_Spr)
Auxiliary Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 200 200 60 13 25 11 49 45 45 30
37
160 Auxiliary Spear Band
Melee Infantry / Spear Infantry / (Aux_Bri_Spear_Band)
Auxiliary Spear Band
It is honourable to take Roman coin, and carry a spear into battle.
160 320 320 80 17 22 21 58 45 45 40
38
160 Auxiliary Dacian Spears
Melee Infantry / Spear Infantry / (Aux_Dac_Spears)
Auxiliary Dacian Spears
Within their limitations, a Roman commander can always find a use for spearmen.
160 220 220 60 11 22 13 54 45 45 30
39
160 Auxiliary Spear Brothers
Melee Infantry / Spear Infantry / (Aux_Ger_Spear_Brothers)
Auxiliary Spear Brothers
Germans are still fierce and formidable, even in Roman uniforms.
160 560 560 100 25 26 23 66 50 55 40
40
160 Auxiliary Hoplites
Melee Infantry / Spear Infantry / (Aux_Gre_Hoplites)
Auxiliary Hoplites
Romans recognise the manly virtues embodied by the phalanx.
160 650 650 130 34 26 21 57 80 60 55
41
160 Auxiliary Parthian Spearmen
Melee Infantry / Spear Infantry / (Aux_Par_Spear)
Auxiliary Parthian Spearmen
Spearmen do not need to be skilled or well paid to die for Rome.
160 230 230 50 13 25 11 34 45 45 25
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
80 Auxiliary Sabaean Cavalry
Cavalry / Melee Cavalry / (Aux_Afr_Cav)
Auxiliary Sabaean Cavalry
The desert breeds fierce fighters, and good horsemen.
80 490 490 100 46 38 28 50 15 80 40
43
80 Auxiliary Camel Spearmen
Cavalry / Melee Cavalry / (Aux_Ara_Camel_Spear)
Auxiliary Camel Spearmen
Hardy fighters whose camels unnerve horses.
80 420 420 90 28 25 25 50 25 85 40
44
80 Auxiliary Arabian Cavalry
Cavalry / Melee Cavalry / (Aux_Ara_Cav)
Auxiliary Arabian Cavalry
The desert does not allow fools or cowards to live long.
80 480 480 100 46 38 28 50 15 75 40
45
80 Auxiliary Bactrian Light Horse
Cavalry / Melee Cavalry / (Aux_Bac_Light_Horse)
Auxiliary Bactrian Light Horse
These men are of tough hill stock, and handy in a fight.
80 430 430 90 37 25 29 26 55 75 30
46
80 Auxiliary Briton Scout Riders
Cavalry / Melee Cavalry / (Aux_Bri_Scout_Riders)
Auxiliary Briton Scout Riders
Light horsemen are always useful as a general's eyes and ears.
80 400 400 80 38 27 31 30 40 70 35
47
80 Auxiliary Celtic Light Horse
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse)
Auxiliary Celtic Light Horse
No Roman general would refuse cavalry able to fight and scout.
80 450 450 110 42 27 39 56 15 75 45
48
80 Auxiliary Spear Horsemen
Cavalry / Melee Cavalry / (Aux_Dac_Spear_Horsemen)
Auxiliary Spear Horsemen
While not renowned as horsemen, Dacians can still set spears and charge.
80 550 550 110 31 27 33 36 60 90 45
49
80 Auxiliary Cappadocian Cavalry
Cavalry / Melee Cavalry / (Aux_Eas_Cappadocian_Cav)
Auxiliary Cappadocian Cavalry
No ambitious Roman commander ignores a force of competent cavalrymen.
80 820 820 150 49 29 38 37 70 90 60
50
80 Auxiliary Gallic Light Horse
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse)
Auxiliary Gallic Light Horse
A good Roman commander can put light cavalry to good use in a fight.
80 510 510 100 42 27 39 56 15 75 45
51
80 Auxiliary Noble Horse
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse)
Auxiliary Noble Horse
A mounted, armoured fist is always useful in a Roman army.
80 1300 1300 200 51 31 47 44 75 105 70
52
80 Auxiliary Citizen Cavalry
Cavalry / Melee Cavalry / (Aux_Gre_Citizen_Cav)
Auxiliary Citizen Cavalry
Loyal auxiliaries are a useful cavalry force.
80 540 540 100 37 26 28 28 70 75 45
53
80 Auxiliary Iberian Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Cav)
Auxiliary Iberian Cavalry
These auxiliaries are a flexible force of cavalry in any Roman army.
80 500 500 100 50 39 31 50 15 75 40
54
80 Auxiliary Scutarii Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Scutarii_Cav)
Auxiliary Scutarii Cavalry
These heavy cavalrymen are well-versed in the cut-and-thrust of melee.
80 680 680 130 42 25 37 44 55 80 55
55
80 Auxiliary Illyrian Cavalry
Cavalry / Melee Cavalry / (Aux_Ill_Cav)
Auxiliary Illyrian Cavalry
Romans are infantrymen; it makes sense, then, to use whatever auxiliary cavalry can be found.
80 460 460 80 28 25 30 40 55 75 45
56
80 Socii Equites
Cavalry / Melee Cavalry / (Aux_Ita_Socii_Equites)
Socii Equites
Excellent horsemen and a valuable striking force to a bold commander.
80 650 650 110 38 25 34 37 55 85 50
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
57
80 Auxiliary Camel Archers
Cavalry / Missile Cavalry / (Aux_Ara_Camel_Archers)
Auxiliary Camel Archers
Camels make useful mounts for archers, if only because they upset horses!
80 450 450 90 35 125 6 15 16 24 8 15 10 85 35
58
80 Auxiliary Horse Skirmishers
Cavalry / Missile Cavalry / (Aux_Eas_Horse_Skirm)
Auxiliary Horse Skirmishers
Roman generals find mounted skirmishers useful from time to time.
80 390 390 80 32 80 7 7 9 24 4 38 15 70 30
59
80 Auxiliary Germanic Scout Riders
Cavalry / Missile Cavalry / (Aux_Ger_Scout_Riders)
Auxiliary Germanic Scout Riders
A Roman army needs cunning troops to be its eyes and ears.
80 440 440 90 32 80 7 7 34 34 24 40 30 70 45
60
80 Auxiliary Tarantine Cavalry
Cavalry / Missile Cavalry / (Aux_Gre_Tarantine_cav)
Auxiliary Tarantine Cavalry
Good, skilled horsemen will always find a place in the ranks of the Roman army.
80 560 560 120 32 80 8 7 18 36 11 36 65 80 50
61
80 Auxiliary Cantabrian Cavalry
Cavalry / Missile Cavalry / (Aux_Ibe_Cantabrian_Cav)
Auxiliary Cantabrian Cavalry
These master skirmishers can harry an enemy unit to breaking point and beyond.
80 500 500 100 41 80 8 7 46 35 15 51 15 80 55
62
80 Auxiliary Numidian Cavalry
Cavalry / Missile Cavalry / (Aux_Num_Cav)
Auxiliary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.
80 550 550 100 41 80 8 7 18 24 10 39 15 70 55
63
80 Auxiliary Parthian Horse Archers
Cavalry / Missile Cavalry / (Aux_Par_Horse_Archers)
Auxiliary Parthian Horse Archers
No Roman commander worth his salt ignores the possibilities of horse archers.
80 430 430 80 40 125 6 15 10 24 4 13 10 70 40
64
80 Auxiliary Sarmatian Horse Archers
Cavalry / Missile Cavalry / (Aux_Sar_Horse_Archers)
Auxiliary Sarmatian Horse Archers
Sarmatians in the service of Rome are a force well worth their salt.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
65
80 Auxiliary Armoured Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Armour_horse_Archers)
Auxiliary Armoured Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
80 580 620 120 40 125 6 15 37 34 15 15 35 75 45
66
80 Auxiliary Scythian Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Horse_Archers)
Auxiliary Scythian Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
80 360 380 90 40 125 6 15 9 24 4 13 10 70 30
67
80 Auxiliary Thracian Cavalry
Cavalry / Missile Cavalry / (Aux_Thr_Cav)
Auxiliary Thracian Cavalry
Those who fling javelins in the service of Rome do so with the blessings of Jupiter!
80 450 450 90 32 80 7 7 40 24 16 36 40 75 35
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
68
80 Socii Equites Extraordinarii
Cavalry / Shock Cavalry / (Aux_Ita_Socii_Equites_Extraordinarii)
Socii Equites Extraordinarii
These heavy cavalry give excellent account of themselves in close-combat.
80 840 840 140 34 25 57 11 60 100 55
69
80 Auxiliary Persian Cavalry
Cavalry / Shock Cavalry / (Aux_Per_Cav)
Auxiliary Persian Cavalry
A wise Roman commander recognises cavalry talent, and values it.
80 640 640 130 40 25 67 15 40 95 60
70
80 Auxiliary Armoured Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Armour_Lancers)
Auxiliary Armoured Lancers
These armoured lancers can be the sharp point of a Roman general's bloody spear!
80 550 550 100 40 25 57 16 30 85 30
71
80 Auxiliary Sarmatian Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Lancers)
Auxiliary Sarmatian Lancers
Enemy guts spilled by a lance are a good thing for any Roman commander.
80 340 340 70 34 25 51 16 10 70 35
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
72
12 Auxiliary African Elephants
Elephants / Elephant / (Aux_Afr_Elephant)
Auxiliary African Elephants
In the end, all things must serve Rome.
12 1400 1400 180 54 60 36 21 30 905 55
73
24 Auxiliary Indian War Elephants
Elephants / Elephant / (Aux_Ind_War_Elephant)
Auxiliary Indian War Elephants
Even the most exotic and temperamental of beasts can be made to serve the will of the Senate!
24 1500 1500 200 34 60 28 20 30 1005 65
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
74
60 Assault Bireme - Auxiliary Sabaean Spearmen
Light Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 46 501 6 13 25 11 34 45 45 30
75
60 Assault Bireme - Auxiliary Arabian Spearmen
Light Ship / Melee Ship / (Aux_Ara_Spr_Two)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 280 280 56 501 6 13 25 11 49 45 45 30
76
60 Assault Bireme - Auxiliary Bactrian Hillmen
Light Ship / Melee Ship / (Aux_Bac_Hillmen_Two)
Assault Bireme - Auxiliary Bactrian Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Armed with javelins and axes, these hardy hill people can trouble an enemy.

60 260 260 52 501 6 28 26 10 36 45 45 25
77
60 Assault Bireme - Auxiliary Spear Band
Light Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 66 501 6 17 22 21 58 45 45 40
78
60 Assault Bireme - Auxiliary Axe Warriors
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 76 501 6 35 26 20 50 65 55 55
79
60 Assault Bireme - Auxiliary Celtic Warriors
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 66 501 6 27 40 25 50 45 55 45
80
60 Assault Bireme - Auxiliary Dacian Spears
Light Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 56 501 6 11 22 13 54 45 45 30
81
60 Assault Bireme - Auxiliary Hillmen
Light Ship / Melee Ship / (Aux_Eas_Hillmen_Two)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

60 220 220 44 501 6 20 26 10 36 15 45 25
82
120 Assault Quadrireme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four)
Assault Quadrireme - Auxiliary Egyptian Infantry
Ramming attacks from these ships inflict terrible damage.

The sons of the desert can be of useful service to Rome.

120 410 410 82 825 6 16 24 8 41 55 45 30
83
60 Assault Bireme - Auxiliary Gallic Warriors
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 68 501 6 25 40 20 58 45 50 45
84
60 Assault Bireme - Auxiliary Spear Brothers
Light Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two)
Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

60 340 340 68 501 6 25 26 23 66 50 55 40
85
120 Assault Quadrireme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadrireme - Auxiliary Hoplites
Ramming attacks from these ships inflict terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 144 825 6 34 26 21 57 80 60 55
86
60 Assault Bireme - Auxiliary Iberian Swordsmen
Light Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 54 501 6 35 35 20 60 15 50 40
87
60 Assault Bireme - Auxiliary Coastal Levies
Light Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two)
Assault Bireme - Auxiliary Coastal Levies
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Good axemen should always have a place in the armies of Rome.

60 280 280 56 501 6 20 26 10 36 45 45 30
88
80 Assault Bireme - Auxiliary Illyrian Raiders
Light Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 360 360 72 501 6 34 26 16 40 60 45 55
89
120 Assault Quadrireme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadrireme - Socii Extraordinarii
Ramming attacks from these ships inflict terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 158 825 6 37 34 18 52 95 65 55
90
120 Assault Quadrireme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadrireme - Socii Hastati
Ramming attacks from these ships inflict terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 118 825 6 28 34 14 47 60 50 40
91
60 Assault Bireme - Auxiliary Parthian Spearmen
Light Ship / Melee Ship / (Aux_Par_Spear_Two)
Assault Bireme - Auxiliary Parthian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Spearmen do not need to be skilled or well paid to die for Rome.

60 220 220 44 501 6 13 25 11 34 45 45 25
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
92
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
93
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 510 510 102 693 6 23 150 7 25 8 24 3 37 25 50 25
94
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 88 693 6 32 80 7 7 8 24 3 27 40 50 25
95
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
96
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 86 693 6 32 80 7 7 8 24 3 37 15 45 20
97
140 Missile Quinquereme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (Aux_Egy_Archers_Five)
Missile Quinquereme - Auxiliary Egyptian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers can strike down the enemies of Rome at a distance.

140 700 700 140 1020 5 35 125 6 15 8 24 3 12 10 45 25
98
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 104 693 6 40 125 5 15 8 24 3 12 10 45 25
99
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 212 1020 5 40 150 7 15 12 24 6 14 30 55 55
100
140 Missile Quinquereme - Auxiliary Peltasts
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five)
Missile Quinquereme - Auxiliary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

140 930 930 186 1020 5 32 80 7 7 18 24 10 40 65 50 40
101
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 214 1020 5 29 150 8 25 12 24 6 24 25 55 55
102
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 600 600 120 693 6 29 150 8 25 10 24 4 38 25 50 45
103
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 420 420 88 693 6 20 150 7 25 8 24 7 37 25 45 35
104
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 110 693 6 32 80 8 7 10 24 4 38 15 50 45
105
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (Aux_Per_Archers_Three)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Deadly archers remain deadly, even when they wear another's colours.

80 510 510 102 693 6 35 150 6 15 9 24 4 13 10 50 30
106
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 120 693 6 41 80 8 7 28 35 12 40 30 55 45
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