Assault Bireme - LegionariesWith a ramming attack that can break an enemy hull, these ships are deadly weapons.
The classic heavy infantry, with good armour and exceptional morale.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.
Unit NameAssault Bireme - Legionaries
Main Unit KeyRom_Legionaries_Two
Land Unit KeyRom_Legionaries
Naval Unit Keyroman_two
Custom Battle Cost420
├ Missile Weaponrome_pilum_heavy
├ Missile Damage20
├ Missile Ap Damage10
└ Base Reload Time15
Shots Per Minute4
├ Melee Weaponrome_gladius_marian
├ Melee Damage Base30
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence23
└ Shield Defence25
├ Armour Defence40
└ Shield Armour40
├ Man Entityrome_infantry_very_heavy
├ Man Health45
└ Bonus Hit Points15
- Row Hard 10
Increases speed for 10 strokes.
- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Formation Attack
The unit will try to stay in formation when in melee.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesAssault Bireme
- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
|Required Technology Cost 150 Upgrade From|
|Required Technology Cost 300 Upgrade To|