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HomeHome / Total War: Rome II / Rome / Units / Missile Trireme - Auxiliary Eastern Javelinmen
Missile Trireme - Auxiliary Eastern Javelinmen RomeRome Missile Ship

Missile Trireme - Auxiliary Eastern Javelinmen

A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

Of all the warships found in the ancient world, it is the trireme, or trieres, that remains the most famous and recognisable. Nearly all Hollywood 'sword and sandal' movies will include a trireme somewhere. The vessel was entirely designed for war. Its name came from the three rows of oars carried on each side, stacked above each other in staggered columns to give the rowers some room to work. The top row of oars pivoted on a rowlock, or oarlock, mounted on an outrigger projecting from the hull. This allowed the top oars to pitch down at a sharper angle to reach the sea without getting tangled in the lower ones. The trireme was a greyhound of a ship, capable of high-speed dashes with a well-trained crew and, contrary to popular belief, not all rowers were slaves. Aboard Greek vessels they were citizens, and were given respect, not the lash. They were also largely fair-weather ships, and unsuited to rough seas such as the Atlantic; the lowest level of oars were, at most, less than half a metre above the waterline. That, however, did not stop the trireme being a superb weapon against other ships: a high-speed ramming attack could rip a hole in the side of almost any target. The type was also large enough to be used in other ways, which lead to it carrying archers and assorted light artillery pieces.

(Auxiliary Eastern Javelinmen)
The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Missile Trireme - Auxiliary Eastern Javelinmen

Unit Name

Missile Trireme - Auxiliary Eastern Javelinmen

Main Unit Key

Aux_Eas_Javelinmen_Three

Land Unit Key

Aux_Eas_Javelinmen

Naval Unit Key

roman_three

Soldiers

80

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

430

Recruitment Cost

430

Upkeep Cost

86

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Ship Health

693

└ Ship

roman_three

Ship Speed

6

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

12

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

20

Abilities

Missile Trireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Missile Trireme
  • Poor hull strength
  • Light crew
  • Fast speed
  • Weak ramming
  • Poor boarding
  • Average missile combat
Auxiliary Eastern Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Unit Resouces Auxilia_Assyrian

Grand Campaign Regions

Grand Campaign
Provinces Regions
Armenia Armavir Tushpa Arsamosata
Bithynia et Pontus Nicomedia Sinope Amaseia Trapezos
Caucasia Gabala Phasis Mtskheta
Galatia et Cappadocia Mazaca Samosata Iconium
Syria Palmyra Dura Tyros Antioch
Requires Buildings
Missile Trireme - Auxiliary Eastern Javelinmen Lv. 0 Docks
Docks
(rome_port_patrol_3)
Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3
Myos Hormos
Egypt
Memphis
Egypt
Alexandria
Egypt
Diospolis
Egypt
Thapsus
Libya
Macomades
Libya
Lepcis
Libya
Carthago
Carthage
Aksum
Axum
Meroe
Meroe
Ptolemais Theron
Blemmyes
Burdigala
Vivisci
Nemossos
Arverni
Lemonum
Pictones
Eudaemon
Himyar
Maas-gat
Mascat
Marib
Saba
Gerrha
Gerrhaea
Adummatu
Qidri
Yathrib
Ma'in
Alexandria Arachosia
Arachosia
Kapisene
Arachosia
Artacoana
Aria
Phrada
Sagartia
Merv
Aria
Armavir
Armenia
Tushpa
Armenia
Arsamosata
Armenia
Ephesus
Sardes
Pergamon
Pergamon
Pessinus
Sardes
Rhodos
Rhodos
Baktra
Baktria
Eucratideia
Baktria
Kartuba
Turdetani
Gadira
Nova Carthago
Treverorum
Treverii
Nemetocenna
Atrebartes
Nicomedia
Bithynia
Sinope
Pontus
Amaseia
Pontus
Trapezos
Trapezos
Tanais
Cimmeria
Phanagoria
Cimmeria
Panticapaeum
Cimmeria
Eborakon
Brigantes
Camulodunon
Iceni
Moridunon
Demetae
Iska
Dumnonii
Eildon
Caledones
Eblana
Ebdani
Bam
Sagartia
Harmozia
Drangiana
Ibossim
Carthage
Qart Hadasht
Carthage
Numantia
Arevaci
Arse
Edetani
Gabala
Ardhan
Phasis
Colchis
Mtskheta
Kartli
Namnetum
Namnetes
Bibracte
Aedui
Cenabum
Carnutes
Kath
Khorasmii
Amul
Dahae
Tarsus
Seleucid
Salamis
Cyprus
Side
Cyprus
Medhlan
Insubres
Genua
Liguria
Patavium
Veneti
Alalia
Etruscan League
Karalis
Carthage
Petrodava
Bastarnae
Malva
Getae
Zarmizegetusa
Apulii
Mazaca
Cappadocia
Samosata
Cappadocia
Ancyra
Galatia
Iconium
Sardes
Pura
Drangiana
Oraea
Drangiana
Bagacum
Nervii
Vesontio
Sequani
Athenai
Athens
Hierapytna
Knossos
Sparta
Sparta
Casurgis
Boii
Istros
Boii
Delminium
Daorsi
Epidamnos
Ardiaei
Iader
Dalmatae
Velathri
Etruscan League
Roma
Rome
Ariminum
Etruscan League
Neapolis
Rome
Cyrene
Cyrenaica
Paraitonion
Cyrenaica
Augila
Nasamones
Ammonium
Cyrenaica
Ebora
Celtici
Olisipo
Lusitani
Apollonia
Epirus
Pella
Macedon
Larissa
Epirus
Flevum
Frisii
Tulifurdum
Cherusci
Uburzis
Marcomanni
Cosentia
Rome
Brundisium
Rome
Lilybaeum
Carthage
Syracusae
Syracuse
Migdol
Gaetuli
Dimmidi
Masaesyli
Iol
Nova Carthago
Tingis
Nova Carthago
Gazaca
Media Atropatene
Ekbatana
Media Atropatene
Rhaga
Persia
Hatra
Media
Seleucia
Media
Charax
Media
Edessa
Seleucid
Charmuthas
Nabataea
Jerusalem
Egypt
Petra
Egypt
Hegra
Nabataea
Singidun
Scordisci
Segestica
Breuci
Akink
Eravisci
Nisa
Parthia
Zadrakarta
Parthava
Hecatompylos
Parthava
Susia
Parthava
Susa
Persia
Gor
Persia
Persepolis
Persia
Cydamus
Garamantia
Garama
Garamantia
Solokha
Royal Scythia
Samandar
Aorsoi
Olbia
Catiaroi
Siracena
Siraces
Tolosa
Volcae
Massalia
Massilia
Octuduron
Helvetii
Noreia
Nori
Koria
Raeti
Mons Regius
Aestii
Galic
Anartes
Tur
Budini
Gelonus
Roxolani
Sarai
Thyssagetae
Aktau
Massagetae
Belz
Lugii
Budorgis
Lugii
Ascaucalis
Gutones
Alabu
Cimbri
Lupfurdum
Suebi
Rhougion
Rugii
Palmyra
Seleucid
Dura
Seleucid
Tyros
Seleucid
Antioch
Seleucid
Brigantium
Gallaeci
Aracillum
Cantabri
Tarraco
Cessetani
Terra Incognita
Antheia
Tylis
Navissos
Triballi
Odessos
Odrysian Kingdom
Pulpudeva
Macedon
Bukhara
Baktria
Maracanda
Baktria