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Roman Beehive Onager RomeRome Field Artillery

Roman Beehive Onager

Angry bees blister the parts other types of shot cannot reach.

Named after the wild ass with a dangerous kick, the onager catapult had a mighty kick all of its own, as its crews quickly discovered. Although not accurate, it could hurl extremely heavy missiles over significant distances. Its throwing arm was pushed through a twisted bundle of animal sinew fixed into a solid wooden frame. Pulled back, the tension in the sinew held an incredible amount of power until the arm snapped forwards and the deadly cargo was launched. At this point, the arm smacked into the frame, and it was this impact from every shot that made the entire machine lurch unpredictably. An area-attack weapon, rather than a deadly-accurate one, the onager was best suited to siege work, but could also be fired against tightly packed units of troops. It could be used to launch a variety of missiles: rocks, clay pots filled with incendiary mixtures or stinging animals such as bees, and even dead bodies to spread disease and despair. Somewhat gruesomely, severed heads were fired into besieged towns from time to time as a warning of what was to come. Easily constructed from timber, the onager became a popular weapon throughout the ancient world.

Roman Beehive Onager

Unit Name

Roman Beehive Onager

Main Unit Key

Rom_Beehive_Onager

Land Unit Key

Rom_Beehive_Onager

Naval Unit Key

pel_transport

Soldiers

40

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1580

Recruitment Cost

580

Upkeep Cost

120

Missile Damage

20

├ Engine

beehive_thrower

├ Missile Weapon

rome_beehive

├ Projectile

beehive

├ Missile Damage

10

├ Missile Ap Damage

10

└ Base Reload Time

20

Accuracy

5

Range

350

Reload

4

Shots Per Minute

3

Ammunition

15

Melee Attack

9

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

40

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Roman Beehive Onager
  • Long range
  • High damage with its different rounds
  • Hard to destroy
  • Inaccurate
  • Average rate of fire