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Assault Quadrireme - Socii Extraordinarii RomeRome Melee Ship

Assault Quadrireme - Socii Extraordinarii

Ramming attacks from these ships inflict terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Socii Extraordinarii)
These elite soldiers, chosen from amongst the Latin and Italian allies of Rome, were often given dangerous or vital duties to perform. Socii extraordinarii were composed of roughly the best fifth of an allied infantry force, and led any column on the march, acting as scouts and occasionally forming a rear-guard. The city-states and tribes of the Italian peninsula who provided the Socii were expected to match Rome’s military contribution on any campaign. Those liable for service included Romans that had given up citizenship to live in the colonies and Latin neighbours of Rome, such as the Etruscans and Samnites. In return for providing half of Rome’s military might, they did not have to pay tributes and received half of any spoils.

Assault Quadrireme - Socii Extraordinarii

Unit Name

Assault Quadrireme - Socii Extraordinarii

Main Unit Key

Aux_Ita_Socii_Extraordinarii_Four

Land Unit Key

Aux_Ita_Socii_Extraordinarii

Naval Unit Key

roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

790

Recruitment Cost

790

Upkeep Cost

158

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

825

└ Ship

roman_four

Ship Speed

6

Melee Attack

37

Weapon Damage

34

├ Melee Weapon

rome_hoplite_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

52

├ Base Defence

27

├ Shield

oval

└ Shield Defence

25

Armour

95

├ Armour

bronze

├ Armour Defence

60

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

55

Abilities

Assault Quadrireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Socii Extraordinarii
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Quadrireme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Socii Extraordinarii
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Recuitment Requirement
Unit Resouces Auxilia_Italian

Grand Campaign Regions

Grand Campaign
Provinces Regions
Corsica et Sardinia Alalia Karalis
Italia Velathri Roma Ariminum Neapolis
Magna Graecia Cosentia Brundisium
Requires Buildings
Assault Quadrireme - Socii Extraordinarii Lv. 0 Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3
Myos Hormos
Egypt
Memphis
Egypt
Alexandria
Egypt
Diospolis
Egypt
Thapsus
Libya
Macomades
Libya
Lepcis
Libya
Carthago
Carthage
Aksum
Axum
Meroe
Meroe
Ptolemais Theron
Blemmyes
Burdigala
Vivisci
Nemossos
Arverni
Lemonum
Pictones
Eudaemon
Himyar
Maas-gat
Mascat
Marib
Saba
Gerrha
Gerrhaea
Adummatu
Qidri
Yathrib
Ma'in
Alexandria Arachosia
Arachosia
Kapisene
Arachosia
Artacoana
Aria
Phrada
Sagartia
Merv
Aria
Armavir
Armenia
Tushpa
Armenia
Arsamosata
Armenia
Ephesus
Sardes
Pergamon
Pergamon
Pessinus
Sardes
Rhodos
Rhodos
Baktra
Baktria
Eucratideia
Baktria
Kartuba
Turdetani
Gadira
Nova Carthago
Treverorum
Treverii
Nemetocenna
Atrebartes
Nicomedia
Bithynia
Sinope
Pontus
Amaseia
Pontus
Trapezos
Trapezos
Tanais
Cimmeria
Phanagoria
Cimmeria
Panticapaeum
Cimmeria
Eborakon
Brigantes
Camulodunon
Iceni
Moridunon
Demetae
Iska
Dumnonii
Eildon
Caledones
Eblana
Ebdani
Bam
Sagartia
Harmozia
Drangiana
Ibossim
Carthage
Qart Hadasht
Carthage
Numantia
Arevaci
Arse
Edetani
Gabala
Ardhan
Phasis
Colchis
Mtskheta
Kartli
Namnetum
Namnetes
Bibracte
Aedui
Cenabum
Carnutes
Kath
Khorasmii
Amul
Dahae
Tarsus
Seleucid
Salamis
Cyprus
Side
Cyprus
Medhlan
Insubres
Genua
Liguria
Patavium
Veneti
Alalia
Etruscan League
Karalis
Carthage
Petrodava
Bastarnae
Malva
Getae
Zarmizegetusa
Apulii
Mazaca
Cappadocia
Samosata
Cappadocia
Ancyra
Galatia
Iconium
Sardes
Pura
Drangiana
Oraea
Drangiana
Bagacum
Nervii
Vesontio
Sequani
Athenai
Athens
Hierapytna
Knossos
Sparta
Sparta
Casurgis
Boii
Istros
Boii
Delminium
Daorsi
Epidamnos
Ardiaei
Iader
Dalmatae
Velathri
Etruscan League
Roma
Rome
Ariminum
Etruscan League
Neapolis
Rome
Cyrene
Cyrenaica
Paraitonion
Cyrenaica
Augila
Nasamones
Ammonium
Cyrenaica
Ebora
Celtici
Olisipo
Lusitani
Apollonia
Epirus
Pella
Macedon
Larissa
Epirus
Flevum
Frisii
Tulifurdum
Cherusci
Uburzis
Marcomanni
Cosentia
Rome
Brundisium
Rome
Lilybaeum
Carthage
Syracusae
Syracuse
Migdol
Gaetuli
Dimmidi
Masaesyli
Iol
Nova Carthago
Tingis
Nova Carthago
Gazaca
Media Atropatene
Ekbatana
Media Atropatene
Rhaga
Persia
Hatra
Media
Seleucia
Media
Charax
Media
Edessa
Seleucid
Charmuthas
Nabataea
Jerusalem
Egypt
Petra
Egypt
Hegra
Nabataea
Singidun
Scordisci
Segestica
Breuci
Akink
Eravisci
Nisa
Parthia
Zadrakarta
Parthava
Hecatompylos
Parthava
Susia
Parthava
Susa
Persia
Gor
Persia
Persepolis
Persia
Cydamus
Garamantia
Garama
Garamantia
Solokha
Royal Scythia
Samandar
Aorsoi
Olbia
Catiaroi
Siracena
Siraces
Tolosa
Volcae
Massalia
Massilia
Octuduron
Helvetii
Noreia
Nori
Koria
Raeti
Mons Regius
Aestii
Galic
Anartes
Tur
Budini
Gelonus
Roxolani
Sarai
Thyssagetae
Aktau
Massagetae
Belz
Lugii
Budorgis
Lugii
Ascaucalis
Gutones
Alabu
Cimbri
Lupfurdum
Suebi
Rhougion
Rugii
Palmyra
Seleucid
Dura
Seleucid
Tyros
Seleucid
Antioch
Seleucid
Brigantium
Gallaeci
Aracillum
Cantabri
Tarraco
Cessetani
Terra Incognita
Antheia
Tylis
Navissos
Triballi
Odessos
Odrysian Kingdom
Pulpudeva
Macedon
Bukhara
Baktria
Maracanda
Baktria