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HomeHome / Total War: Rome II / Masaesyli / Units / Tribal Slingers
Tribal Slingers MasaesyliMasaesyli Missile Infantry

Tribal Slingers

Even the smallest pebble is dangerous, in the right hands.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paulus was killed by a slinger early in the disastrous Battle of Cannae.

Tribal Slingers

Unit Name

Tribal Slingers

Main Unit Key

Afr_Tribal_Slingers

Land Unit Key

Afr_Tribal_Slingers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

270

Recruitment Cost

270

Upkeep Cost

70

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

12

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Tribal Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Tribal Slingers Lv. 0 Infantry Camp
Infantry Camp
(dk_all_military_infantry_1)
Level 0
Infantry Tents
Infantry Tents
(dk_all_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(dk_all_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(dk_all_military_infantry_4)
Level 3
Roman Military Camp
Roman Military Camp
(dk_num_military_roman_3)
Level 2
Roman Military Camp
Roman Military Camp
(dk_num_military_roman_3)
Level 2
Roman Barracks
Roman Barracks
(dk_num_military_roman_4)
Level 3
Roman Barracks
Roman Barracks
(dk_num_military_roman_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(east_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(east_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(east_spice_3)
Level 2
Large Town (Master Spice Producer)
Large Town (Master Spice Producer)
(east_spice_4)
Level 3