menu
HomeHome / Total War: Rome II / Masaesyli / Units / Numidian Light Infantry
Numidian Light Infantry MasaesyliMasaesyli Melee Infantry

Numidian Light Infantry

Numidians, steeped in the history of their land, ready to fight in its name.

Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesyli had a history of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agendas, only emerging as a single state after the cataclysmic Battle of Zama in 202BC. The defeat of Carthage allowed the Numidians to expand their lands, eventually leading to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were Numidian 'legions', a term reserved for Roman troops, when passing comment on Julius Caesar’s speech regarding Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in the Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.

Numidian Light Infantry

Unit Name

Numidian Light Infantry

Main Unit Key

dk_num_numidian_light_infantry

Land Unit Key

dk_num_numidian_light_infantry

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

380

Recruitment Cost

380

Upkeep Cost

75

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

32

Weapon Damage

35

├ Melee Weapon

rome_falcata

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

47

├ Base Defence

22

├ Shield

oval

└ Shield Defence

25

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

No Ability

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Numidian Light Infantry
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Numidian Light Infantry Lv. 0 Infantry Tents
Infantry Tents
(dk_all_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(dk_all_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(dk_all_military_infantry_4)
Level 3
Roman Military Camp
Roman Military Camp
(dk_num_military_roman_3)
Level 2
Roman Barracks
Roman Barracks
(dk_num_military_roman_4)
Level 3
Faction Availability
Grand Campaign