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HomeHome / Total War: Rome II / Masaesyli / Units / Desert Legionary Cavalry
Desert Legionary Cavalry MasaesyliMasaesyli Melee Cavalry

Desert Legionary Cavalry

Cavalry support is vital to all infantry work.

Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesyli had a history of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agendas, only emerging as a single state after the cataclysmic Battle of Zama in 202BC. The defeat of Carthage allowed the Numidians to expand their lands, eventually leading to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were Numidian 'legions', a term reserved for Roman troops, when passing comment on Julius Caesar’s speech regarding Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in the Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.

Desert Legionary Cavalry

Unit Name

Desert Legionary Cavalry

Main Unit Key

dk_num_desert_legionary_cavalry

Land Unit Key

dk_num_desert_legionary_cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

140

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

30

Weapon Damage

25

├ Melee Weapon

rome_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

26

Melee Defence

30

├ Base Defence

10

├ Shield

cavalry

└ Shield Defence

20

Armour

70

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

30

Health

80

├ Man Entity

rome_infantry_heavy

├ Man Health

40

├ Bonus Hit Points

15

├ Mount

rome_eastern_horse_spear_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

25

Base Morale

50

Abilities

Desert Legionary Cavalry
  • Cavalry Testudo
    The unit raises their shields and turns towards the aggressor.
    Protection against missiles
    Can't move
  • Flying Wedge
    The unit moves into a flying wedge-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Desert Legionary Cavalry
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Requires Buildings
Desert Legionary Cavalry Lv. 0 Roman Barracks
Roman Barracks
(dk_num_military_roman_4)
Level 3
Garrison Buildings
Desert Legionary Cavalry x 2 Cavalry Stables
Cavalry Stables
(dk_all_stables_3)
Level 2
Royal Stables
Royal Stables
(dk_all_stables_4)
Level 3
Faction Availability
Grand Campaign