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Veneti (Rise of the Republic) Veneti (Rise of the Republic) Units

Missile Ship

Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.

Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Pursuit Trihemiolia - Carthaginian Javelinmen
Light Ship / Missile Ship / (inv_car_specialport_greek_two_halfer_car_specialportthaginian_javelin)
Pursuit Trihemiolia - Carthaginian Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 600 600 120 585 7 32 80 7 7 8 24 3 27 40 45 25
2
80 Missile Raider - Tribeless Slingers
Medium Ship / Missile Ship / (inv_sen_barbarian_raider_tribeless_slingers)
Missile Raider - Tribeless Slingers
These ships keep a contingent of archers aboard to harry enemy crews.

The stone does not care for which tribes it flies.

80 260 260 55 20 150 7 25 5 24 3 15 15 45 25
3
80 Missile Raider - Veneti Hunters
Medium Ship / Missile Ship / (inv_ven_raider_ranged_veneti_hunters)
Missile Raider - Veneti Hunters
These ships keep a contingent of archers aboard to harry enemy crews.

A careless man in tribal lands can become a hunter's prey.

80 450 450 90 35 125 6 15 10 24 5 25 10 45 30