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Messapians (Rise of the Republic) Messapians (Rise of the Republic) Units

Missile Ship

Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.

Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trieres - Iapygian Archers
Medium Ship / Missile Ship / (inv_app_greek_three_app_archers)
Missile Trieres - Iapygian Archers
A large contingent of archers can make short work of enemy crews.

Although developed for hunting food, the ancient art of archery has taken many a tribesman's life.

80 550 550 110 693 6 35 125 6 15 8 24 3 12 10 45 25
2
80 Missile Trieres - Iapygian Peltasts
Medium Ship / Missile Ship / (inv_app_greek_three_app_peltasts)
Missile Trieres - Iapygian Peltasts
A large contingent of archers can make short work of enemy crews.

Messapia's finest skirmishers are the first into battle, filling the sky - and the enemy frontline - with their deadly javelins.

80 650 650 130 693 6 32 80 7 7 18 24 10 40 65 50 40
3
100 Pursuit Trihemiolia - Carthaginian Javelinmen
Light Ship / Missile Ship / (inv_car_specialport_greek_two_halfer_car_specialportthaginian_javelin)
Pursuit Trihemiolia - Carthaginian Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 600 600 120 585 7 32 80 7 7 8 24 3 27 40 45 25