menu
HomeHome / Radious Total War Mod / Qidri (Imperator Augustus) / Units / Skirmisher Cavalry
Skirmisher Cavalry Qidri (Imperator Augustus)Qidri (Imperator Augustus) Missile Cavalry

Skirmisher Cavalry

Skirmishers who can ride out of danger are always useful.

Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.

Skirmisher Cavalry

Unit Name

Skirmisher Cavalry

Main Unit Key

Afr_Skirm_Cav

Land Unit Key

Afr_Skirm_Cav

Naval Unit Key

egyptian_transport

Soldiers

90

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

420

Recruitment Cost

420

Upkeep Cost

70

Missile Damage

30

├ Missile Weapon

rome_wooden_javelin

├ Projectile

javelin_wooden

├ Missile Damage

17

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

75

Reload

18

Shots Per Minute

8

Ammunition

18

Melee Attack

12

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

17

Melee Defence

37

├ Base Defence

8

├ Shield

pelta_cavalry

└ Shield Defence

29

Armour

49

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

22

Health

90

├ Man Entity

rome_infantry_light

├ Man Health

50

├ Bonus Hit Points

5

├ Mount

rome_eastern_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

35

Base Morale

35

Abilities

Skirmisher Cavalry
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Skirmisher Cavalry
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Skirmisher Cavalry Lv. 0 Light Horse Studs
Light Horse Studs
(east_military_stables_light_2)
Level 1
Cavalry Stables
Cavalry Stables
(east_military_stables_light_3)
Level 2
Skirmisher Cavalry Lv. 1 Arabaya Stables
Arabaya Stables
(east_military_stables_light_4)
Level 3
Garrison Buildings
Skirmisher Cavalry x 1 Animal Breeder
Animal Breeder
(east_military_stables_1)
Level 0
Exotic Animal Studs
Exotic Animal Studs
(east_military_stables_animal_2)
Level 1
Animal Trader
Animal Trader
(east_military_stables_animal_3)
Level 2
Heavy Horse Studs
Heavy Horse Studs
(east_military_stables_heavy_2)
Level 1
Royal Stables
Royal Stables
(east_military_stables_heavy_3)
Level 2
Nisean Stables
Nisean Stables
(east_military_stables_heavy_4)
Level 3
Light Horse Studs
Light Horse Studs
(east_military_stables_light_2)
Level 1
Cavalry Stables
Cavalry Stables
(east_military_stables_light_3)
Level 2
Arabaya Stables
Arabaya Stables
(east_military_stables_light_4)
Level 3