Large Shield Warriors
Javelins to anger your enemies; spears to kill them.The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Large Shield Warriors |
Main Unit Key Afr_Large_Shield_Warriors |
Land Unit Key Afr_Large_Shield_Warriors |
Naval Unit Key egyptian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 490 |
Recruitment Cost 490 |
Upkeep Cost 85 |
Melee Attack 21 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
78 |
├ Base Defence 38 |
├ Shield large_hide |
└ Shield Defence 40 |
66 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 39 |
70 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 55 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Large Shield Warriors- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Steady
Improves the unit's ability to endure enemy charges.
Armour, melee defence
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Infantry Tents
(east_military_infantry_2) Level 1
Infantry Quarters
(east_military_infantry_3) Level 2 |
Lv. 1 |
Royal Barracks
(east_military_infantry_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |