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Arabaya Stables Qidri (Imperator Augustus)Qidri (Imperator Augustus) Military (Stables) Level 4

Arabaya Stables

The finest battle steeds require special attention.

Light cavalry was common in the armies of eastern states and steppe peoples. For all kinds of light horsemen, from the Aphraktoi to Scythian or Saka archers, speed was armour. They relied on the swiftness and stamina of their mounts, from majestic Persian horses to smaller and livelier Armenian breeds, and even dromedaries or Bactrian camels. Usually assigned to patrol trade routes and empty borderlands, and as scouts and flanking cavalry in times of war, such units were prized. In battle, light cavalry were expected to harry the enemy with javelins or arrows, and withdraw quickly in the face of serious opposition. When their numbers were great enough, they could chase off opposing skirmishers, but would only closely engage other troops once they broke, driving them from the field and preventing them rallying.

Military (Stables)

Animal Breeder
Animal Breeder
(east_military_stables_1)
Military (Stables) Level 0
Exotic Animal Studs
Exotic Animal Studs
(east_military_stables_animal_2)
Military (Stables) Level 1
Animal Trader
Animal Trader
(east_military_stables_animal_3)
Military (Stables) Level 2
Heavy Horse Studs
Heavy Horse Studs
(east_military_stables_heavy_2)
Military (Stables) Level 1
Royal Stables
Royal Stables
(east_military_stables_heavy_3)
Military (Stables) Level 2
Nisean Stables
Nisean Stables
(east_military_stables_heavy_4)
Military (Stables) Level 3
Light Horse Studs
Light Horse Studs
(east_military_stables_light_2)
Military (Stables) Level 1
Cavalry Stables
Cavalry Stables
(east_military_stables_light_3)
Military (Stables) Level 2
Arabaya Stables
Arabaya Stables
(east_military_stables_light_4)
Military (Stables) Level 3
Arabaya Stables

Building Name

Arabaya Stables

Level Name

east_military_stables_light_4

Building Chain

Military (Stables)

Building Level

4

Create Time

8

Create Cost

3200

Require Resource

Iron
Iron

Require Technology

Tactical Flexibility
Tactical Flexibility

Effects

-6 food (this_region)
+1 army recruitment capacity (this_province)

Provides Garrison Army

90 Skirmisher Cavalry
Skirmisher Cavalry
(Afr_Skirm_Cav)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Axumite Desert Cavalry
Cavalry / Melee Cavalry / (Afr_Cav1)
Axumite Desert Cavalry
Solid, fast cavalry trained on the flat desert of Axum
90 570 570 26 29 41 75 69 105 50
2
90 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Afr_Skirm_Cav)
Skirmisher Cavalry
Skirmishers who can ride out of danger are always useful.
90 420 420 30 75 8 18 12 36 17 37 49 90 35
3
90 Nubian Cavalry
Cavalry / Melee Cavalry / (Mro_Nubian_Cavalry)
Nubian Cavalry
The Nubians can also field a formidable cavalry force
90 550 550 25 29 37 65 57 120 45
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