Kandake Royal Guard
The Royal Guard and protectors of the Candace's of Meroe.The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Kandake Royal Guard |
Main Unit Key Mro_Kandake_Guards |
Land Unit Key Mro_Kandake_Guards |
Naval Unit Key egyptian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 960 |
Recruitment Cost 960 |
Upkeep Cost 100 |
Melee Attack 30 |
32 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 21 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 17 |
├ Bonus vs Elephants 19 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
85 |
├ Base Defence 50 |
├ Shield thureos |
└ Shield Defence 35 |
72 |
├ Armour padded |
├ Armour Defence 37 |
└ Shield Armour 35 |
75 |
├ Man Entity rome_infantry_heavy |
├ Man Health 55 |
└ Bonus Hit Points 20 |
Base Morale 60 |
Abilities
Kandake Royal Guard- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Requires Buildings | |
---|---|
Lv. 1 |
Royal Karka
(east_city_royal_4) Level 3
Royal Barracks
(east_military_infantry_4) Level 3 |
Lv. 0 |
Infantry Quarters
(east_military_infantry_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |