Chariot Raiders
These light chariots turn battle into a hunt for human game.Perhaps influenced by earlier Egyptian and Hittite examples, some kingdoms in Saharan Africa adopted the chariot by the 5th century BC. Usage was most prevalent amongst the Garamantians, and Herodotus recorded them raiding their southern Ethiopian neighbours using four-horse chariots. Whether drawn by two or four horses, chariots were built for speed and manoeuvrability, rather than impact and protection. They consisted of little more than yoke and a platform with axle and wheels at the back and a waist-high screen. The driver and passengers wore cloth armour and used javelins, or in some cases bows. The emphasis on speed probably comes from the role chariots played in hunting being transferred to the battlefield, especially when raiding for slaves. Despite their weight, when many chariots were drawn up together their impact against light or untrained infantry and cavalry could still be devastating!
Unit Name Chariot Raiders |
Main Unit Key Afr_Chariot_Raiders |
Land Unit Key Afr_Chariot_Raiders |
Naval Unit Key egyptian_transport_small |
Soldiers 20 |
Category Cavalry |
Class Chariot |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 85 |
28 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 70 |
Reload 13 |
Shots Per Minute 8 |
Ammunition 10 |
Melee Attack 27 |
23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 25 |
59 |
├ Base Defence 24 |
├ Shield cavalry |
└ Shield Defence 35 |
57 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 30 |
110 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount rome_generic_chariot_horse |
├ Mount Entity rome_horse_medium |
└ Mount Health 40 |
Base Morale 55 |
Abilities
Chariot Raiders- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Fast moving
- Javelins thrown when moving
- Good charge
- Weak in prolonged melee
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Heavy Horse Studs
(east_military_stables_heavy_2) Level 1
Royal Stables
(east_military_stables_heavy_3) Level 2 |
Lv. 1 |
Nisean Stables
(east_military_stables_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |