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Herdsmen Qidri (Imperator Augustus)Qidri (Imperator Augustus) Spear Infantry

Herdsmen

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Herdsmen

Unit Name

Herdsmen

Main Unit Key

Mro_Herdsmen_Spears

Land Unit Key

Mro_Herdsmen_Spears

Naval Unit Key

egyptian_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

80

Melee Attack

27

Weapon Damage

29

├ Melee Weapon

rome_spear_anti_cav

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

23

├ Bonus vs Elephants

26

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

69

├ Base Defence

45

├ Shield

tower

└ Shield Defence

24

Armour

63

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

36

Health

70

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

Herdsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Herdsmen
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Herdsmen Lv. 1 Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Herdsmen Lv. 0 Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2