

Palmyrene Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.By recruiting horsemen from Iberia, Gaul, Numidia and Thrace, Roman cavalry adapted to accommodate the army's changing needs and resources. Each Legion originally included 300 equites and 600 to 900 socii, so a typical consular army fielded between 1800 and 2400 horsemen. However, in order to cope with the demands of a growing empire, there was a gradual shift away towards using cavalry from outside the Italian peninsular. As equites became legionary officers and the socii citizens, cavalry recruits from Italy became scarce. By the time of Caesar’s Gallic campaigns the Legions relied almost exclusively on allied cavalry. Equipment changed little during this period; the spear and chainmail adopted by the equites, and probably influenced by the Celts, came full-circle with the recruitment of Gallic cavalry. Nevertheless, helmet and shield styles changed and the small, round shield of the equites, via the Galatians of Asia Minor, gradually became the versatile 'thureos'.
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Unit Name Palmyrene Legionary Cavalry |
Main Unit Key 3c_Pal_Palmyrene_Legionary_Cavalry |
Land Unit Key 3c_Pal_Palmyrene_Legionary_Cavalry |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 620 |
Recruitment Cost 620 |
Upkeep Cost 125 |
Melee Attack 30 |
Weapon Damage 25 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 26 |
Melee Defence 30 |
├ Base Defence 10 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 70 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 30 |
Health 80 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Palmyrene Legionary Cavalry- Cavalry Testudo
The unit raises their shields and turns towards the aggressor.
Protection against missiles
Can't move - Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
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Empire Divided |