
Missile Ship
Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.
Missile Ship | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Light Ship / Missile Ship / (inv_car_specialport_greek_two_halfer_car_specialportthaginian_javelin) Pursuit Trihemiolia - Carthaginian Javelinmen Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Javelin-armed skirmishers harry an enemy before the main battle is joined. |
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100 | 600 | 600 | 120 | 585 | 7 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 27 | 40 | 45 | 25 | ||
2 |
Medium Ship / Missile Ship / (inv_gre_five_missile_greek_toxotes) Missile Penteres - Toxotes Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Archers are ideal for goading the enemy into foolish action. |
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140 | 850 | 850 | 165 | 1020 | 5 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 60 | 50 | ||
3 |
Medium Ship / Missile Ship / (inv_gre_three_assault_greek_toxotes) Missile Trieres - Toxotes A large contingent of archers can make short work of enemy crews. Archers are ideal for goading the enemy into foolish action. |
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80 | 550 | 550 | 110 | 693 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 60 | 50 | ||
4 |
Light Ship / Missile Ship / (inv_gre_two_halfer_slingers) Pursuit Trihemiolia - Greek Slingers Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Witty slingers often scratch "OUCH!" onto their shot. |
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100 | 300 | 300 | 60 | 585 | 7 | 20 | 150 | 7 | 25 | 5 | 24 | 3 | 5 | 10 | 45 | 20 |