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Rome (Rise of the Republic) Rome (Rise of the Republic) 建筑

Province Capital 建筑




Province Capital

Village
City
Municipium
Urbs
Province Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village Province Capital Level 1
Village
乡邻意利投合则长盛
2 1500 传播拉丁文化(影响+2) (this_region)
所有产值+6% (regions_in_this_province)
民生设施生产200财富 (this_building)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
2 City Province Capital Level 2
City
城市是文明、文化、舒适与快乐的家
3 2700 传播拉丁文化(影响+3) (this_region)
粮食-1 (this_region)
所有产值+8% (regions_in_this_province)
民生设施生产300财富 (this_building)
每回合人口增长+5 (this_province)
每回合公共秩序-1(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+12 (this_region)
3 Municipium Province Capital Level 3
Municipium
"It's the tannery you’re after? Just past the masons, follow your nose."
5 4400 传播拉丁文化(影响+4) (this_region)
粮食-4 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产400财富 (this_building)
每回合人口增长+7 (this_province)
每回合公共秩序-2(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+12 (this_region)
4 Urbs Province Capital Level 4
Urbs
"I found Rome a city of brick, and left it a city of marble."
8 7100 传播拉丁文化(影响+5) (this_region)
粮食-8 (this_region)
所有产值+12% (regions_in_this_province)
民生设施生产500财富 (this_building)
每回合人口增长+9 (this_province)
每回合公共秩序-4(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+12 (this_region)
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