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Rome (Rise of the Republic) Rome (Rise of the Republic) Buildings

Province Capital Buildings




Province Capital

Village
City
Municipium
Urbs
Province Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village Province Capital Level 1
Village
Communities thrive and grow on common ground and interests.
2 1500 +2 Latin cultural influence (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
2 City Province Capital Level 2
City
The city is the home of civilisation, culture, comfort and pleasure.
3 2700 +3 Latin cultural influence (this_region)
-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-1 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
3 Municipium Province Capital Level 3
Municipium
"It's the tannery you’re after? Just past the masons, follow your nose."
5 4400 +4 Latin cultural influence (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
-2 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
4 Urbs Province Capital Level 4
Urbs
"I found Rome a city of brick, and left it a city of marble."
8 7100 +5 Latin cultural influence (this_region)
-8 food (this_region)
+12% wealth from all sources (regions_in_this_province)
500 wealth from subsistence (this_building)
+9 growth per turn (this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)
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