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Roman Swordsmen Rome (Rise of the Republic)Rome (Rise of the Republic) 近战步兵

Roman Swordsmen

The sword does not care for wealth, only blood.

In its earliest times, when Rome consisted of several, separate hilltop settlements, there was no Roman army as such. Instead, warbands were fielded by the various Latin clans. In this era, Roman warfare tended to mean small-scale raiding and cattle-rustling against other clans and neighbouring hill tribes, such as the Sabini and Aequi. However, critical changes to its army during the 6th century BC saw Rome embracing Greek-style hoplite equipment. Romulus himself is said to have raised ten centuriae, each consisting of one hundred men from one of Rome's original founding tribes. When the Roman monarchy was replaced by the Republic around 500BC, the army was divided into two royal legions, each comprised of 3000 hoplites, supported by an equal number of javelinmen and cavalry. According to Livy, in the early 4th century BC Marcus Furius Camillus made further important military reforms, instituting pay for levied troops and standardising legion sizes.

汉化补丁: 3DM蒹葭汉化组

Roman Swordsmen

Unit Name

Roman Swordsmen

Main Unit Key

inv_rom_roman_swordsmen

Land Unit Key

inv_rom_roman_swordsmen

Naval Unit Key

pel_transport

Soldiers

160

Category

近战步兵

Class

近战步兵

自定义战斗 价格

450

招募成本

450

Upkeep Cost

90

近战攻击

20

武器杀伤

34

├ Melee Weapon

rome_generic_sword

├ 基础近战杀伤

30

├ 近战杀伤加成

4

├ Armour Piercing

No

├ 对抗骑兵加成

0

├ 对抗象兵加成

0

└ 对抗步兵加成

0

冲锋加成

10

近战防御

35

├ Base Defence

20

├ Shield

hoplite_cav

└ 盾牌防御

15

甲胄

60

├ 甲胄

chest

├ Armour Defence

25

└ 盾牌护甲

35

生命值

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

基础士气

35

技能

No Ability

特性

  • 于森林中隐蔽
    这支部队可以隐蔽在森林里,除非敌人走到近前,否则他们不会被发现

优势与弱点

Transport
  • 舰体极差
  • 速度极低
  • 冲撞软弱
Roman Swordsmen
  • 攻击强大
  • 防御适中
  • 杀伤适中但破甲能力较差
  • 士气适中
升级
Required Technology The Reforms of Camillus Cost 300 Upgrade To Rorarii
要求 建筑
Roman Swordsmen Lv. 0 Military Camp
Military Camp
(inv_rom_military_recruitment_2)
Level 1
Castrum
Castrum
(inv_rom_military_recruitment_3)
Level 2
Barracks
Barracks
(inv_rom_military_recruitment_4)
Level 3
Garrison 建筑
Roman Swordsmen x 3 Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_rom_amber_3)
Level 2
Village
Village
(inv_rom_city_1)
Level 0
City
City
(inv_rom_city_2)
Level 1
Village (Gold Mine)
Village (Gold Mine)
(inv_rom_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_gold_3)
Level 2
Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_rom_grain_3)
Level 2
Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_rom_horse_2)
Level 1
Village (Iron Workshop)
Village (Iron Workshop)
(inv_rom_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_rom_iron_armour_2)
Level 1
Town (Blacksmith)
Town (Blacksmith)
(inv_rom_iron_weapon_2)
Level 1
Village (Lead Mine)
Village (Lead Mine)
(inv_rom_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_rom_lead_3)
Level 2
Village (Tannery)
Village (Tannery)
(inv_rom_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_rom_leather_3)
Level 2
Village (Loggers)
Village (Loggers)
(inv_rom_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_rom_lumber_3)
Level 2
Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_rom_marble_3)
Level 2
Colonia
Colonia
(inv_rom_minor_town_1)
Level 0
Small Civil Colonia
Small Civil Colonia
(inv_rom_minor_town_2)
Level 1
Civil Colonia
Civil Colonia
(inv_rom_minor_town_3)
Level 2
Small Farming Colonia
Small Farming Colonia
(inv_rom_minor_town_farm_2)
Level 1
Farming Colonia
Farming Colonia
(inv_rom_minor_town_farm_3)
Level 2
Village (Olive Grove)
Village (Olive Grove)
(inv_rom_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_rom_olive_3)
Level 2
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_rom_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_rom_purple_dye_3)
Level 2
Village (Salt Mine)
Village (Salt Mine)
(inv_rom_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_rom_salt_3)
Level 2
Village (Vineyard)
Village (Vineyard)
(inv_rom_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_rom_wine_3)
Level 2
Roman Swordsmen x 2 Municipium
Municipium
(inv_rom_city_3)
Level 2
Roman Swordsmen x 1 Field of Mars
Field of Mars
(inv_rom_military_recruitment_1)
Level 0