Province Capital |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
 |
Province Capital Level 1
Village
乡邻意利投合则长盛
|
2 |
1500 |
传播拉丁文化(影响+2) (this_region)
所有产值+6% (regions_in_this_province)
民生设施生产200财富 (this_building)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
|
|
|
2 |
 |
Province Capital Level 2
City
城市是文明、文化、舒适与快乐的家
|
3 |
2700 |
传播拉丁文化(影响+3) (this_region)
粮食-1 (this_region)
所有产值+8% (regions_in_this_province)
民生设施生产300财富 (this_building)
每回合人口增长+5 (this_province)
每回合公共秩序-1(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+12 (this_region)
|
|
|
3 |
 |
Province Capital Level 3
Municipium
"It's the tannery you’re after? Just past the masons, follow your nose."
|
5 |
4400 |
传播拉丁文化(影响+4) (this_region)
粮食-4 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产400财富 (this_building)
每回合人口增长+7 (this_province)
每回合公共秩序-2(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+12 (this_region)
|
|
|
4 |
 |
Province Capital Level 4
Urbs
"I found Rome a city of brick, and left it a city of marble."
|
8 |
7100 |
传播拉丁文化(影响+5) (this_region)
粮食-8 (this_region)
所有产值+12% (regions_in_this_province)
民生设施生产500财富 (this_building)
每回合人口增长+9 (this_province)
每回合公共秩序-4(肮脏) (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+12 (this_region)
|
|
|