Longship - Mercenary Viking Ship Archers
Fast when rowed, enabling men to both war and trade.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The skeid was one of the larger types of longship; primarily used as a warship, its name means ‘that which cuts through water’. Perhaps the most famous skeid discovered in recent times is the Roskilde 6, at 37 metres long it is the largest longship ever discovered. Twenty percent of the original timbers have survived and been painstakingly restored, while the rest of the ship is represented by a huge metal frame to give a sense of scale. The Roskilde 6 can be found, along with a number of other longboats discovered in the harbour, at the Viking Ship Museum in Roskilde, Denmark.
(Mercenary Viking Ship Archers)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Longship - Mercenary Viking Ship Archers |
Main Unit Key cha_merc_vik_longship_ship_archers |
Land Unit Key cha_merc_vik_ship_archers |
Naval Unit Key cha_longship_mis |
Soldiers 88 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 220 |
Recruitment Cost 220 |
Upkeep Cost 130 |
Missile Damage 38 |
├ Missile Weapon att_bow |
├ Projectile att_arrow_bow_normal |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 20 |
Accuracy 25 |
Range 150 |
Reload 25 |
Rate of Fire 4 |
Ammunition 20 |
Hull Strength 1800 |
└ Ship att_shp_light_longship_melee |
Speed 7 |
Melee Attack 7 |
Melee Damage 14 |
├ Melee Weapon cha_sax |
├ Melee Base Damage 12 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 2 |
├ Base Defence 2 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses

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