
Kuyl - Mercenary Fyrd Archer Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The findings at Sutton Hoo in 1939 represent some of the largest and most important discoveries of Saxon material ever unearthed. In particular, the discovery of a 27 metre-long ship, dated approximately to the 7th century AD, gives us one of the clearest ideas of the period. A vessel of that length would presumably have been used for both war and trade, although the discovery was a burial ship, dragged uphill from the river with a hold so bursting with treasure it had broken its keel. Saxon ships of the time did have sails for travelling with favourable winds, but always carried banks of oars for better manoeuvrability during combat or to stay close to the coastline.
(Mercenary Fyrd Archer Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
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Unit Name Kuyl - Mercenary Fyrd Archer Boatmen |
Main Unit Key cha_merc_eng_longship_fyrd_archer_boatmen |
Land Unit Key cha_merc_eng_fyrd_archer_boatmen |
Naval Unit Key cha_kuyl_mis |
Soldiers 88 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 220 |
Recruitment Cost 220 |
Upkeep Cost 130 |
Missile Damage 32 |
├ Missile Weapon cha_bow_levy |
├ Projectile cha_arrow_bow_levy_normal |
├ Missile Damage 28 |
├ Missile Ap Damage 4 |
└ Base Reload Time 20 |
Accuracy 25 |
Range 150 |
Reload 25 |
Rate of Fire 4 |
Ammunition 20 |
Hull Strength 1800 |
└ Ship att_shp_light_longship_melee |
Speed 7 |
Melee Attack 7 |
Melee Damage 9 |
├ Melee Weapon cha_dagger |
├ Melee Base Damage 7 |
├ Armour-piercing Damage 2 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 2 |
Melee Defence 2 |
├ Base Defence 2 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 6 |
├ Armour cha_cloth |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity cha_infantry_very_light |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 26 |
Abilities
Mercenary Fyrd Archer Boatmen- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Age of Charlemagne Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | cha_merc_eng_ship | Northumbria |
Bamburgh Streonshalh York |
1 | 0.025 | 1 | 1 |





















































































































































