
Mercenary Steppe Mounted Bows
Mounted archers able to harry the enemy from a distance.The skill required to fire a bow from a moving horse is phenomenal. Ancient cavalry archers had to keep control of their mounts with their knees whilst using both arms to fire their bows, which took a great deal of practice and physical strength. Often lightly armoured, horse archers were the ideal skirmish troops as they could quickly reach key areas of the battlefield to harass the enemy, but without getting so close they were forced into melee. Nomadic tribes, such as the Sarmatians and Huns, were renowned for their skilled riders and used horse archers to great effect. The combination of skill and the deadly composite bow, which could puncture straight through armour, made their horsemen the dread of all those they encountered.
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Unit Name Mercenary Steppe Mounted Bows |
Main Unit Key att_merc_nom_steppe_mounted_bows |
Land Unit Key att_merc_nom_steppe_mounted_bows |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 300 |
Recruitment Cost 230 |
Upkeep Cost 185 |
Missile Damage 49 |
├ Missile Weapon att_bow_composite_horse |
├ Projectile att_arrow_composite_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 12 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 70 |
Rate of Fire 10 |
Ammunition 24 |
Melee Attack 11 |
Melee Damage 6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 11 |
Melee Defence 7 |
├ Base Defence 7 |
├ Shield att_none |
└ Shield Defence 0 |
Armour 3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
Health 190 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 5 |
├ Mount att_nom_steppe_mounted_bows_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 32 |
Abilities
Mercenary Steppe Mounted Bows- Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
No Strengths and Weaknesses
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | att_merc_nom_province_major | Germano-Sarmatia |
Duna Oium Palteskja |
1 | 0.1 | 1 | 3 |
2 | att_merc_nom_province_major | Hyperborea |
Kariskos Moramar Silys |
1 | 0.1 | 1 | 3 |
3 | att_merc_nom_province_major | Sarmatia Asiatica |
Anacopia Samandar Tanais |
1 | 0.1 | 1 | 3 |
4 | att_merc_nom_province_major | Sarmatia Europaea |
Chersonessus Gelonus Olbia |
1 | 0.1 | 1 | 3 |
5 | att_merc_nom_province_major | Scythia |
Bolghar Raha Sarai |
1 | 0.1 | 1 | 3 |
6 | att_merc_nom_province_major | Transcarpathia |
Arheimar Belz Leopolis |
1 | 0.1 | 1 | 3 |
7 | att_merc_nom_province_minor | Caucasia |
Gabala Kotais Mtskheta |
0 | 0.05 | 1 | 1 |
8 | att_merc_nom_province_minor | Dacia |
Apulum Petrodava Romula |
0 | 0.05 | 1 | 1 |
9 | att_merc_nom_province_minor | Dalmatia |
Domavia Salona Siscia |
0 | 0.05 | 1 | 1 |
10 | att_merc_nom_province_minor | Dardania |
Scupi Serdica Viminacium |
0 | 0.05 | 1 | 1 |
11 | att_merc_nom_province_minor | Gothiscandza |
Ascaucalis Gothiscandza Rugion |
0 | 0.05 | 1 | 1 |
12 | att_merc_nom_province_minor | Hercynia |
Budorgis Casurgis Nitrahwa |
0 | 0.05 | 1 | 1 |
13 | att_merc_nom_province_minor | Pannonia |
Savaria Sirmium Sopianae |
0 | 0.05 | 1 | 1 |
14 | att_merc_nom_province_minor | Transcaspia |
Dahistan Kath Siahkuh |
0 | 0.05 | 1 | 1 |














































































































































































