Assault Quadreme - LegionariesRamming attacks from these ships will inflicting terrible damage.
The classic heavy infantry, with good armour and exceptional morale.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.
Unit NameAssault Quadreme - Legionaries
Main Unit KeyRom_Legionaries_Four
Land Unit KeyRom_Legionaries
Naval Unit Keyroman_four
Custom Battle Cost750
├ Missile Weaponrome_pilum_heavy
├ Missile Damage20
├ Missile Ap Damage10
└ Base Reload Time15
Shots Per Minute4
├ Melee Weaponrome_gladius_marian
├ Melee Damage Base30
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence23
└ Shield Defence25
├ Armour Defence40
└ Shield Armour40
├ Man Entityrome_infantry_very_heavy
├ Man Health45
└ Bonus Hit Points15
- Row Hard 10
Increases speed for 10 strokes.
- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Formation Attack
The unit will try to stay in formation when in melee.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesAssault Quadreme
- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
|Required Technology Cost 150 Upgrade From|
|Required Technology Cost 300 Upgrade To|