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Assault Bireme - Auxiliary Hillmen RomeRome Melee Ship

Assault Bireme - Auxiliary Hillmen

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Auxiliary Hillmen)
Eastern hillmen tended to be light infantry skirmishers that excelled in mountainous and difficult terrain, as a result of defending their homelands against outsiders. Many hill tribes, including the Bithyni - after whom Bithynia was named - were descended Thracian migrants who crossed the Bosporus into Asia Minor; each had a fierce attachment to their own lands and a suspicion of plains folk and outlanders. Equipped in much the same manner as peltasts, they carried spears, javelins and daggers and their only protection was a shield, made from wicker, wood or hide. As a fighting force, they were fast moving and extremely manoeuvrable and not above trickery and deceit.

Assault Bireme - Auxiliary Hillmen

Unit Name

Assault Bireme - Auxiliary Hillmen

Main Unit Key

Aux_Eas_Hillmen_Two

Land Unit Key

Aux_Eas_Hillmen

Naval Unit Key

roman_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

220

Recruitment Cost

220

Upkeep Cost

44

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

501

└ Ship

roman_two

Ship Speed

6

Melee Attack

20

Weapon Damage

26

├ Melee Weapon

rome_eastern_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

36

├ Base Defence

11

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Assault Bireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Bireme
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Auxiliary Hillmen
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale
Recuitment Requirement
Unit Resouces Auxilia_Assyrian

Imperator Augustus Regions

Imperator Augustus
Provinces Regions
Armenia Arsamosata Artaxa Carana Tigranocerta
Bithynia et Pontus Amaseia Nicomedia Sinope Trapezos
Caucasia Gabala Mtskheta Phasis
Galatia et Cappadocia Iconium Mazaca Side
Palmyra Dura Palmyra
Syria Antioch Samosata Tarsus Thapsacus

Grand Campaign Regions

Grand Campaign
Provinces Regions
Armenia Armavir Tushpa Arsamosata
Bithynia et Pontus Nicomedia Sinope Amaseia Trapezos
Caucasia Gabala Phasis Mtskheta
Galatia et Cappadocia Mazaca Samosata Iconium
Syria Palmyra Dura Tyros Antioch
Requires Buildings
Assault Bireme - Auxiliary Hillmen Lv. 0 Shipwright
Shipwright
(rome_port_patrol_2)
Level 1
Docks
Docks
(rome_port_patrol_3)
Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3
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