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HomeHome / Total War: Rome II / Nervii / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Noble Horse
Cavalry / Melee Cavalry / (Cel_Noble_Horse)
Noble Horse
These aristocrats can afford the best armour and weaponry, making them a formidable force.
80 1300 1300 200 51 31 47 44 75 105 70
2
160 Oathsworn
Melee Infantry / Melee Infantry / (Cel_Oathsworn)
Oathsworn
Great and terrible oaths should be kept, in blood and by the sword.
160 1340 1340 200 48 45 35 69 80 65 70
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Fierce Swords
Melee Infantry / Melee Infantry / (Cel_Fierce_Swords)
Fierce Swords
Once earned, a Celt will only be parted from his longsword by death itself.
160 690 690 110 41 40 37 53 45 60 60
4
160 Guerrilla Swordsmen
Melee Infantry / Melee Infantry / (Cel_Guerilla_Swordsmen)
Guerrilla Swordsmen
These swordsmen strike wherever and whenever their enemies least expect.
160 580 580 120 30 40 30 62 45 55 45
5
160 Naked Warriors
Melee Infantry / Melee Infantry / (Cel_Naked_Warriors)
Naked Warriors
The blessing of the gods is armour enough for any warrior.
160 580 580 120 34 25 36 69 10 55 65
6
160 Oathsworn
Melee Infantry / Melee Infantry / (Cel_Oathsworn)
Oathsworn
Great and terrible oaths should be kept, in blood and by the sword.
160 1340 1340 200 48 45 35 69 80 65 70
7
160 Celtic Warriors
Melee Infantry / Melee Infantry / (Cel_Warriors)
Celtic Warriors
There is a deep savagery in these warrior\'s hearts; a delight in battle for its own sake.
160 350 350 80 27 40 25 50 45 55 45
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
120 Gallic Hunters
Missile Infantry / Missile Infantry / (Cel_Gallic_Hunters)
Gallic Hunters
The skills of the hunt - hiding and a sudden strike - are the skills of a warrior.
120 450 450 90 35 150 7 15 17 24 5 15 10 45 40
9
120 Celtic Skirmishers
Missile Infantry / Missile Infantry / (Cel_Skirm)
Celtic Skirmishers
Even the poorest of the tribe can fight for its honour and glory.
120 350 350 90 32 80 7 7 8 24 3 27 40 50 25
10
120 Celtic Slingers
Missile Infantry / Missile Infantry / (Cel_Slingers)
Celtic Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 280 280 70 20 150 7 25 8 24 3 37 25 45 25
11
120 Celtic Youths
Missile Infantry / Missile Infantry / (Cel_Youths)
Celtic Youths
These young men seek battle to enhance their status and gain experience.
120 320 320 80 32 80 7 7 20 24 15 32 40 45 20
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
160 Levy Freemen
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 210 210 60 12 22 15 55 45 50 30
13
160 Naked Spears
Melee Infantry / Spear Infantry / (Cel_Naked_Spears)
Naked Spears
Who needs clothes when you have more than your share of courage?
160 530 530 100 30 22 30 52 35 60 55
14
160 Spear Brothers
Melee Infantry / Spear Infantry / (Ger_Spear_Brothers)
Spear Brothers
Battle-hardened warriors who can be relied on to stand and fight with courage and skill.
160 480 480 100 25 26 23 66 50 55 40
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
80 Light Horse
Cavalry / Melee Cavalry / (Cel_Light_Horse)
Light Horse
The capable mounted skirmishers are a useful force for keeping an enemy at bay.
80 450 450 110 42 27 39 56 15 75 45
16
80 Mighty Horse
Cavalry / Melee Cavalry / (Cel_Mighty_Horse)
Mighty Horse
A strong mount and a savage swing make these warriors a fearsome prospect.
80 680 680 130 47 27 39 35 60 80 55
17
80 Noble Horse
Cavalry / Melee Cavalry / (Cel_Noble_Horse)
Noble Horse
These aristocrats can afford the best armour and weaponry, making them a formidable force.
80 1300 1300 200 51 31 47 44 75 105 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
80 Mercenary Germanic Scout Riders
Cavalry / Missile Cavalry / (Mer_Ger_Scout_Riders)
Mercenary Germanic Scout Riders
Good scouts are the eyes of their general.
80 440 320 240 32 80 7 7 34 34 24 40 30 70 45
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
40 Celtic Giant Ballista
Siege Engine / Fixed Artillery / (Cel_Giant_Ballista)
Celtic Giant Ballista
While impaling an enemy at range may lack honour, it is extremely satisfying.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
40 Celtic Ballista
Siege Engine / Field Artillery / (Cel_Ballista)
Celtic Ballista
War is not always about glory. Sometimes it is simply about killing the enemy.
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
21
40 Celtic Scorpion
Siege Engine / Field Artillery / (Cel_Cheiroballistra)
Celtic Scorpion
The scorpion has a vicious, long-range sting.
40 520 520 100 120 350 6 9 24 6 14 10 45 40
22
40 Celtic Heavy Onager
Siege Engine / Field Artillery / (Cel_Large_Onager)
Celtic Heavy Onager
There is little to be said against the idea of throwing heavy objects at enemies.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
23
40 Celtic Onager
Siege Engine / Field Artillery / (Cel_Onager)
Celtic Onager
While generals sneer at enemy onagers, their soldiers do not.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
120 Heavy Raider - Oathsworn
Medium Ship / Melee Ship / (Cel_Oathsworn_Heavy_Raider)
Heavy Raider - Oathsworn
Strong warships, constructed to withstand the worst the sea can throw at them.

Great and terrible oaths should be kept, in blood and by the sword.

120 1060 1060 212 1290 3 48 45 35 69 80 65 70
25
100 Medium Missile Raider - Celtic Slingers
Medium Ship / Missile Ship / (Cel_Slingers_Medium_Raider)
Medium Missile Raider - Celtic Slingers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

These slingers, eager for glory in battle, are highly effective skirmishers.

100 610 610 122 20 150 7 25 8 24 3 37 25 45 25
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
120 Persian Assault Teteres - Levy Freemen
Medium Ship / Melee Ship / (Cel_Freemen_Four)
Persian Assault Teteres - Levy Freemen
Ramming attacks from these ships will inflicting terrible damage.

The chance to win glory and position makes these men fierce opponents.

120 600 600 120 760 3 12 22 15 55 45 50 30
27
80 Assault Raider - Levy Freemen
Medium Ship / Melee Ship / (Cel_Freemen_Raider)
Assault Raider - Levy Freemen
Useful ships, with crews large enough to board enemy vessels.

The chance to win glory and position makes these men fierce opponents.

80 350 350 70 12 22 15 55 45 50 30
28
120 Heavy Raider - Oathsworn
Medium Ship / Melee Ship / (Cel_Oathsworn_Heavy_Raider)
Heavy Raider - Oathsworn
Strong warships, constructed to withstand the worst the sea can throw at them.

Great and terrible oaths should be kept, in blood and by the sword.

120 1060 1060 212 1290 3 48 45 35 69 80 65 70
29
100 Medium Assault Raider - Celtic Warriors
Medium Ship / Melee Ship / (Cel_Warriors_Medium_Raider)
Medium Assault Raider - Celtic Warriors
Able to withstand rough seas, these ships\' crews can capture enemy vessels in any weather.

There is a deep savagery in these warrior\'s hearts; a delight in battle for its own sake.

100 570 570 114 27 40 25 50 45 55 45
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
140 Greek Missile Penteres - Celtic Slingers
Medium Ship / Missile Ship / (Cel_Slingers_Five)
Greek Missile Penteres - Celtic Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

These slingers, eager for glory in battle, are highly effective skirmishers.

140 860 860 172 880 3 20 150 7 25 8 24 3 37 25 45 25
31
100 Medium Missile Raider - Celtic Slingers
Medium Ship / Missile Ship / (Cel_Slingers_Medium_Raider)
Medium Missile Raider - Celtic Slingers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

These slingers, eager for glory in battle, are highly effective skirmishers.

100 610 610 122 20 150 7 25 8 24 3 37 25 45 25
32
80 Missile Raider - Celtic Slingers
Medium Ship / Missile Ship / (Cel_Slingers_Raider)
Missile Raider - Celtic Slingers
These ships keep a contingent of archers aboard to harry enemy crews.

These slingers, eager for glory in battle, are highly effective skirmishers.

80 460 460 92 20 150 7 25 8 24 3 37 25 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
40 Roman Light Artillery Quinquereme - Celtic Ballista (Ship)
Medium Ship / Artillery Ship / (Cel_Ballista_Five)
Roman Light Artillery Quinquereme - Celtic Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy\'s will to resist.

War is not always about glory. Sometimes it is simply about killing the enemy.

40 640 640 128 817 3 180 420 2 9 24 6 14 10 45 40
34
40 Roman Artillery Quinquereme - Celtic Onager (Ship)
Medium Ship / Artillery Ship / (Cel_Onager_Five)
Roman Artillery Quinquereme - Celtic Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

While generals sneer at enemy onagers, their soldiers do not.

40 760 760 152 817 3 200 350 2 12 24 6 14 10 45 40
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