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Fierce Swords NerviiNervii Melee Infantry

Fierce Swords

Once earned, a Celt will only be parted from his longsword by death itself.

While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.

Fierce Swords

Unit Name

Fierce Swords

Main Unit Key

Cel_Fierce_Swords

Land Unit Key

Cel_Fierce_Swords

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

690

Recruitment Cost

690

Upkeep Cost

110

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

41

Weapon Damage

40

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

36

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

37

Melee Defence

53

├ Base Defence

23

├ Shield

celtic

└ Shield Defence

30

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

60

├ Man Entity

rome_infantry_medium_fast_barb

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

60

Abilities

Fierce Swords
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Fierce Swords
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Requires Buildings
Fierce Swords Lv. 0 Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3
Garrison Buildings
Fierce Swords x 1 Farmstead (Amber Shore)
Farmstead (Amber Shore)
(barb_amber_1)
Level 0
Village (Amber Collector)
Village (Amber Collector)
(barb_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(barb_amber_3)
Level 2
Pagus (Amber Road)
Pagus (Amber Road)
(barb_amber_4)
Level 3
Settlement
Settlement
(barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Level 1
Hundred
Hundred
(barb_city_3)
Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Level 3
Farmstead (Glassware)
Farmstead (Glassware)
(barb_glass_1)
Level 0
Village (Glass Blower)
Village (Glass Blower)
(barb_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(barb_glass_3)
Level 2
Pagus (Master Glass Maker)
Pagus (Master Glass Maker)
(barb_glass_4)
Level 3
Farmstead (Gold Mine)
Farmstead (Gold Mine)
(barb_gold_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(barb_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(barb_gold_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_gold_4)
Level 3
Farmstead (Grain Fields)
Farmstead (Grain Fields)
(barb_grain_1)
Level 0
Village (Grain Farms)
Village (Grain Farms)
(barb_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(barb_grain_3)
Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
(barb_grain_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(barb_iron_weapon_3)
Level 2
Farmstead (Lead Mine)
Farmstead (Lead Mine)
(barb_lead_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(barb_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(barb_lead_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_lead_4)
Level 3
Farmstead (Tannery)
Farmstead (Tannery)
(barb_leather_1)
Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(barb_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(barb_leather_3)
Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Level 3
Farmstead (Loggers)
Farmstead (Loggers)
(barb_lumber_1)
Level 0
Village (Logging Camp)
Village (Logging Camp)
(barb_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(barb_lumber_3)
Level 2
Pagus (Timber Trader)
Pagus (Timber Trader)
(barb_lumber_4)
Level 3
Farmstead (Marble Pit)
Farmstead (Marble Pit)
(barb_marble_1)
Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(barb_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(barb_marble_3)
Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(barb_marble_4)
Level 3
Farmstead (Olive Grove)
Farmstead (Olive Grove)
(barb_olive_1)
Level 0
Village (Olive Press)
Village (Olive Press)
(barb_olive_2)
Level 1
Town (Mola Olieria)
Town (Mola Olieria)
(barb_olive_3)
Level 2
Pagus (Olive Oil Trader)
Pagus (Olive Oil Trader)
(barb_olive_4)
Level 3
Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(barb_purple_dye_1)
Level 0
Village (Snail Vats)
Village (Snail Vats)
(barb_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(barb_purple_dye_3)
Level 2
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(barb_purple_dye_4)
Level 3
Farmstead (Silk Trader)
Farmstead (Silk Trader)
(barb_silk_1)
Level 0
Village (Silk Caravan)
Village (Silk Caravan)
(barb_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(barb_silk_3)
Level 2
Pagus (Silk Road)
Pagus (Silk Road)
(barb_silk_4)
Level 3
Farmstead (Spice Depot)
Farmstead (Spice Depot)
(barb_spice_1)
Level 0
Village (Large Spice Depot)
Village (Large Spice Depot)
(barb_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(barb_spice_3)
Level 2
Pagus (Master Spice Producer)
Pagus (Master Spice Producer)
(barb_spice_4)
Level 3
Farmstead
Farmstead
(barb_town_1)
Level 0
Village
Village
(barb_town_2)
Level 1
Town
Town
(barb_town_3)
Level 2
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Level 3
Farmstead (Vineyard)
Farmstead (Vineyard)
(barb_wine_1)
Level 0
Village (Large Vineyard)
Village (Large Vineyard)
(barb_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(barb_wine_3)
Level 2
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(barb_wine_4)
Level 3
Fierce Swords x 2 Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3