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HomeHome / Total War: WARHAMMER III / Oracles of Tzeentch / Units / Flamers of Tzeentch
Flamers of Tzeentch Oracles of TzeentchOracles of Tzeentch Missile Monsters & Beasts

Flamers of Tzeentch

Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire.

Flamers are capable of a fair turn of speed, expelling gaseous ichor through the fungoid 'skirt' at their base to bound and leap across the ground with considerable mischievous gusto. A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of Chaos energy. It does not burn, but warps reality. A Flamer's victim might briefly feel invigorated, before collapsing into a writhing puddle of flesh.

Flamers of Tzeentch

Unit Name

Flamers of Tzeentch

Main Unit Key

wh3_main_tze_mon_flamers_0

Land Unit Key

wh3_main_tze_mon_flamers_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Monstrous Missile Infantry

Caste

Monstrous Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

12

Hit Points

3084

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

gh3_wh3_flamer

├ Man Entity

wh3_main_tze_mon_flamer

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

249

Mass

700

└ Man Mass

700.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

50

└ Man Speed

50

Melee Attack

28

Melee Defence

12

Weapon Strength

46

├ Melee Weapon

wh3_main_tze_flamers_flame

Base Weapon Damage

12

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

8

Ammunition

10

Range

90

Missile Strength

304

├ Missile Weapon

wh3_main_tze_flamer_flame

├ Projectile

wh3_main_tze_flamer_flame

Base Missile Damage

5

Armour-Piercing Missile Damage

13

Base Explosive Damage

3.0000

Armour-Piercing Explosive Damage

6.0000

├ Number of Projectiles

1

├ Shots per volley

9

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)

Strengths & Weaknesses

  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Warpflame
    These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.