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HomeHome / Total War: WARHAMMER III / Oracles of Tzeentch / Units / Marauders of Tzeentch
Marauders of Tzeentch Oracles of TzeentchOracles of Tzeentch Infantry

Marauders of Tzeentch

The Marauders of the Changer pray with fear and adoration for His magical boons.

Tzeentch is a popular God among tribal shamans and Sorcerers, but tribes who worship the Great Eagle as their sole patron are uncommon. Most Marauders prefer the bloodiness of Khorne, the glittering prizes of Slaanesh, or the resilience gifted by Nurgle. What Tzeentch’s warbands lack in numbers, however, they make up for with cunning. They make use of guile in unison with their brawn, using tactics more akin to guerrilla warfare to destroy their enemies. Carrying totem banners of powerful magic into battle, they are perfectly capable of causing immense suffering to their enemies.

Marauders of Tzeentch

Unit Name

Marauders of Tzeentch

Main Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mtze

Land Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mtze

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

425

Recruitment Cost

425

Upkeep Cost

106

Number of Units

120

Hit Points

9360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_axe_and_shield

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

70

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

34

Melee Defence

28

Weapon Strength

28

├ Melee Weapon

wh3_dlc20_chs_marauders_mtze_axe

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.