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HomeHome / Total War: WARHAMMER III / Oracles of Tzeentch / Units / Chaos Furies (Tzeentch)
Chaos Furies (Tzeentch) Oracles of TzeentchOracles of Tzeentch Monsters & Beasts

Chaos Furies (Tzeentch)

One of the lowest forms of Daemon, little more than fragments of Tzeentch's dark sorcery given winged form, but lethal in a throng.

Furies are yowling shards of malevolent energy – Chaos in its purest form. With little in the way of intelligence, they are utterly subservient to the whims of the Dark Gods, and shift in aspect and power as the balance of the dark pantheon alters. They are easily subjugated by other Daemons, whom they regard with a mix of dread and awe. Furies swarm at the edges of the battle, avoiding the thickest fighting if they can. Only when they sight a vulnerable victim do they descend, a wailing mass from which there can be no escape.

Chaos Furies (Tzeentch)

Unit Name

Chaos Furies (Tzeentch)

Main Unit Key

wh3_main_tze_inf_chaos_furies_0

Land Unit Key

wh3_main_tze_inf_chaos_furies_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Flying Melee Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

550

Upkeep Cost

138

Number of Units

40

Hit Points

5160

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu10d_wh3_furies

├ Man Entity

wh3_main_infantry_tze_furies_blood

├ Man Hit Points

8

├ Num Men

40

└ Bonus Hit Points

121

Mass

150

└ Man Mass

150.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

35

Speed

100

└ Man Speed

100

Melee Attack

36

Melee Defence

18

Weapon Strength

44

├ Melee Weapon

wh3_main_tze_furies_claws

Base Weapon Damage

32

Armour-Piercing Weapon Damage

12

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.