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HomeHome / Total War: WARHAMMER III / Oracles of Tzeentch / Units / Wyrd Spawn (Chaos Spawn)
Wyrd Spawn (Chaos Spawn) Oracles of TzeentchOracles of Tzeentch Monsters & Beasts

Wyrd Spawn (Chaos Spawn)

Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.

A warrior who is visited by too many gifts of the Dark Gods eventually succumbs to madness and mutation. His altered body reaches a point where reason no longer sustains it, and he wails in anguish as his flesh ripples, sprouts and writhes, undergoing the most profound and final of changes. Truly, Chaos Spawn have a thousand faces and forms.

Wyrd Spawn (Chaos Spawn)

Unit Name

Wyrd Spawn (Chaos Spawn)

Main Unit Key

wh_pro04_chs_mon_chaos_spawn_ror_0

Land Unit Key

wh_pro04_chs_mon_chaos_spawn_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1300

Recruitment Cost

1250

Upkeep Cost

313

Number of Units

16

Hit Points

8768

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc2_chaos_spawn

├ Man Entity

wh3_main_monster_spawn_of_tzeentch_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

540

Mass

1500

└ Man Mass

1500.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

42

└ Man Speed

42

Melee Attack

45

Melee Defence

36

Weapon Strength

160

├ Melee Weapon

wh_pro04_chs_claws_chaos_spawn_ror

Base Weapon Damage

118

Armour-Piercing Weapon Damage

42

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Armour-Sundering
    The [[img:ui/battle ui/ability_icons/wh_dlc06_unit_contact_sundered_armour.png]]armour-splitting attacks of this unit can significantly weaken the target's armour.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement
Maximum Number 1