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HomeHome / Total War: WARHAMMER III / Oracles of Tzeentch / Units / Exalted Flamer of Tzeentch
Exalted Flamer of Tzeentch Oracles of TzeentchOracles of Tzeentch Missile Monsters & Beasts

Exalted Flamer of Tzeentch

Blazing, mindless Daemon constructs that reduce their enemies to howling puddles of bubbling flesh.

A Flamer uses its blazing limbs to hurl bolts of magical flame at the foe. This is not fire in its truest sense, but a roiling cloud of Chaos energy. It does not burn, but warps reality. A Flamer's victim might briefly feel invigorated, before collapsing into a writhing puddle of flesh. The Exalted Flamers are able to channel magical flame to a far greater extent than their lesser brethren, and can conjure up great billowing sheets of Warp-magic, or hurl bolts of sorcerous change that make the very air sizzle with their passing.

Exalted Flamer of Tzeentch

Unit Name

Exalted Flamer of Tzeentch

Main Unit Key

wh3_main_tze_mon_exalted_flamers_0

Land Unit Key

wh3_main_tze_mon_exalted_flamer_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Missile Monster

Caste

Monster

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

1

Hit Points

3180

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

gh3_wh3_flamer_exalted

├ Man Entity

wh3_main_tze_mon_exalted_flamer

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3172

Mass

1400

└ Man Mass

1400.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

50

└ Man Speed

50

Melee Attack

34

Melee Defence

20

Weapon Strength

365

├ Melee Weapon

wh3_main_tze_exalted_flamer_flame

Base Weapon Damage

115

Armour-Piercing Weapon Damage

250

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

6

Ammunition

15

Range

150

Missile Strength

1305

├ Missile Weapon

wh3_main_tze_exalted_flamer_warpflame

├ Projectile

wh3_main_tze_exalted_flamer_warpflame

Base Missile Damage

25

Armour-Piercing Missile Damage

55

Base Explosive Damage

12.0000

Armour-Piercing Explosive Damage

24.0000

├ Number of Projectiles

1

├ Shots per volley

9

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)

Strengths & Weaknesses

  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Warpflame
    These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.