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HomeHome / Total War: WARHAMMER III / Clan Moulder / Units / Skavenslave Spears
Skavenslave Spears Clan MoulderClan Moulder Infantry

Skavenslave Spears

A spear may mean they fight a little longer or better, but it only delays their inevitable demise.

The Under-Empire is run by slave labour. Skavenslaves perform all menial tasks, including mining, tunnelling, and food production. In lean times, they themselves become the food. The majority of slaves are Skaven born into bondage, the lowest class of a hierarchical society. Their ranks swell as rival clans are captured during internecine wars. At times even non-Skaven become slaves, although few other races last long under the whips of the ratmen overseers. In warfare Skavenslaves are used en masse to absorb missile fire and to overwhelm the foe with numbers. A common Warlord tactic is to whip Skavenslaves to the fore of an assault. Many are butchered, but the loss is acceptable if the slaves bear the brunt of incoming or tire the foe for the next attack wave. The best Skavenslaves will even pull down and tear to pieces a few of the adversaries, although this is considered a bonus.

Skavenslave Spears

Unit Name

Skavenslave Spears

Main Unit Key

wh2_dlc16_skv_inf_skavenslave_spearmen_0_flesh_lab

Land Unit Key

wh2_main_skv_inf_skavenslave_spearmen_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

175

Recruitment Cost

0

Upkeep Cost

44

Number of Units

180

Hit Points

9000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_spear

├ Man Entity

wh2_main_skv_infantry_small

├ Man Hit Points

8

├ Num Men

180

└ Bonus Hit Points

42

Mass

90

└ Man Mass

90.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

35

Speed

42

└ Man Speed

42

Melee Attack

9

Melee Defence

16

Weapon Strength

16

├ Melee Weapon

wh2_main_skv_spear_skavenslaves

Base Weapon Damage

12

Armour-Piercing Weapon Damage

4

Bonus vs. Large

6

Bonus vs. Infantry

0

Charge Bonus

3

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
  • Meat Shield
    While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.
Faction Availability
Immortal Empires