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HomeHome / Total War: WARHAMMER III / Clan Moulder / Units / Warlord
Warlord Clan MoulderClan Moulder Lords

Warlord

Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.

To hold the title of Warlord is to rule. A Skaven does not gradually earn respect or position, and there certainly is no giving in the brutal society of the ratmen. Leadership must be savagely taken. To gain power, a Warlord must seize control, proving himself a top fighter and a devious adversary. Such a coup either ends in failure and certain death at the hands of the existing ruler, or the new leader supplants the current Warlord, often eating him in the process. Challenges follow no format but often take the form of personal combat, treacherous back-stabbing, or elaborate political schemes. The more underhanded the deed, the better, for that is what puts the fear (and what almost passes for respect) into the Skaven masses.

Warlord

Unit Name

Warlord

Main Unit Key

wh2_main_skv_cha_warlord_0

Land Unit Key

wh2_main_skv_cha_warlord_0

Land Unit Group Parents

Lords

Land Unit Group

Sword Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

550

Recruitment Cost

700

Upkeep Cost

300

Number of Units

1

Hit Points

4068

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_stormvermin_sword_and_shield

├ Man Entity

wh2_main_skv_infantry_fast_hero_queek_headtaker

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4060

Mass

650

└ Man Mass

650.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

60

Speed

40

└ Man Speed

40

Melee Attack

50

Melee Defence

55

Weapon Strength

400

├ Melee Weapon

wh2_main_skv_cha_warlord

Base Weapon Damage

280

Armour-Piercing Weapon Damage

120

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Verminous Valour
    There is a sense in which the Skaven's natural cowardice can appear to be the very pinnacle of honourable conduct.
    Speed x 125%
    Leadership +8
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
    Speed x 110%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Rally!
    To rally the troops and bring them back to the fore takes strong leadership skills and an iron will.
    Leadership +16

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.